- Multimodal Interactive Systems - Reality User Interfaces, Gaze & Gesture Integration
- Tangible & Embodied Interaction - Physical Computing, Spatial Interfaces
- XR Experience Design - VR/AR/MR Research Prototypes
- AI-Human Collaboration - LLM Integration in Interactive Systems
- Accessible Computing - Inclusive Design, Universal Accessibility Standards
- Embodied Cognition - Movement-Based Interfaces, Kinesthetic Interaction
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Master of Science in Human-Computer Interaction (Joint Degree)
- Paris Lodron UniversitΓ€t Salzburg & Fachhochschule Salzburg (September 2022 - February 2025)
- Focus on tangible interfaces and spatial computing
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Bachelor of Technology in Mechatronics Engineering (Robotics) from Hindustan University (July 2017 - April 2021)
- Specialized in robotic systems, control theory, and human-machine interfaces
- Senior project: EMG-Based Control of a 5 DOF Robotic Manipulator
π§ͺ AIT Austrian Institute of Technology GmbH - Junior Scientist (Oct 2023 - Present)
"Have you ever wondered how future technology would look like? Stop wondering, together let's make it happen."
- Creating XR prototypes for Reality User Interface (RUI) with gaze integration
- Setting up and optimizing LLMs locally on the server
- Hardware prototyping of innovative interaction systems
- Research and development at the Center for Technology Experience
π Salzburg Research - Junior Researcher (Apr 2022 - May 2023)
- Improved navigation systems for autonomous robots
- Developed overhead camera navigation for ARTI Chasi robot
- Implemented AruCo marker detection and go-to-goal functionality
- Created collision avoidance systems for Franka Panda robotic arm
- Updated and modified codegen of robxtask platform
π€ e-Yantra, IIT Bombay - Research Intern (May 2021 - Jul 2021)
- Designed and developed Robot Soccer project using webots and ROS
- Implemented object tracking, image processing, and multi-robot communication
- Created path planning and localization algorithms for autonomous robots
- Conducted a novel experimental design study on seawater purifier using activated carbon
Contributing to numerous private projects spanning HCI research, prototype development, and experimental interaction systems

Human-First Design Prioritizing human needs, capabilities, and cognitive patterns before technological constraints |
Iterative Prototyping Rapid development cycles with continuous user feedback to refine interactions |
Embodied Cognition Designing for how humans naturally perceive and interact with their physical environment |
Contextual Inquiry Understanding technology use in real-world contexts rather than controlled environments |