A tool to randomize your Brilliant Diamond/Shining Pearl game.
- Clone this repo
- Compile
Compile using Visual Studio.
Use UABEA to extract the necessary sheets from your game's assets. (until i finish implementing Assettools.net and making this step obsolete)
The usage for all programs is the same: place your dumped monobehavior into the resources folder. Remove the CAB-**** from the filename so it should look like. FieldEncountTable_*.txt tick your checkboxes you want active Levels or encounters or both.
Output txt will have a trailing _rand. Remove it, import back the txt in the gamesettings bundle then patch with atmo/yuzu.
- For encounters: Dpr/scriptableobjects/gamesettings/FieldEncountTable_d/p
- If you indeed use any code in here for your own project, please credit.
- Contributions are always nice.
- I do plan on adding trainer/tm/item randomizing as well.
- Me for being bored and wanting to do it.
- XLuma for releasing a more complete randomizer a day before I released mine (and for the readme i stole).