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ACE World Database v0.9.270

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@LtRipley36706 LtRipley36706 released this 15 May 03:56
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ACE World Database v0.9.270

The following commit is included in this release:

V0.9.270 (#1552)

* Fix Missing Lum (#1534)

  • Fix landblocks with incorrect cell locations (#1535)

  • Grand mother and grand knight fixes (#1536)

  • Adding Hero of Sanamar and Silyun Tokens, to be used with Grand Knight and Grand Mother.

  • Fixes to Grand Mother emotes.

  • Fixes to the Marauder's Jaw quest. WCIDs changed to match content cache weenie names.

  • Adding Vissidal flagged dialog

  • Fixes to the Grand Knight emotes. Adding Vissidal flagged dialog

  • Add missing quest entries (#1537)

Adds missing core pickup quest entries for the gear knight rare bosses. The cores already have the pickup timer. Only the quest entries were missing.

  • Updates (#1541)

  • Updates (#1540)

  • Updates (#1542)

  • Update 47049 Ensnared Soul.sql (#1548)

  • Update 47049 Ensnared Soul.sql

  • Update 47049 Ensnared Soul.sql

  • Rescue Mouf Updates (#1549)

Revisions based on Loud Lou and Berek retail videos:

Populates a previously empty section of the dungeon with Algid Warrior guarding a Chorizite Chest (seen on Lou video). Also cleans up positions of some other spawns.

Adds roaming emote to Baby Penguins.

Corrects Wall of Ice scale and transparency (it should have none) based on pcap and video.

Cowardly Snowmen are now armed with their pcapped iceballs, and set to persistent missile, as seen in the Lou video. Also added flavor text emote.

Corrected Tiny's spellbook (he casts level 8s) as seen on the Berek video.

Added Penguin's Friend floor traps (seen in both videos), which cast level 8 cold vul.

Revised the guard station penguin scene to match timing from the video (meaning, players can now see the guard penguin before he disappears).

  • normalize

  • Rynthid Testing Fix Broken Reset (#1539)

Currently, the door tests in this quest only reset when the landblock resets, meaning players are stuck waiting for a respawn that will never come. This corrects this issue by having the door controller stopgap delete itself after it closes its door, allowing the generator it is on to start its cycle from the beginning.

Drudge Wilter scale is adjusted to match retail video.

Gurog Bruiser stats and art are adjusted to match retail video. These Gurog do not appear to ever cast and only melee with their fists. They do not wield an axe. Also, their HP was lower than it should be based on how much damage it takes to kill them on the video.

No corpse is set on both of these mobs, and loot profile removed, as seen on the video.

  • Radiant Mana Infusion Quest (#1543)

  • QuestandStuff

  • DefaultCombatStyleAdded

  • SlayerBonusDrop

  • Update 2842.sql (#1544)

Updates respawn to 5 min. It was previously left at the default generator (13 min), which is not retail.

Removes Dark Master pcapped from the landscape above the dungeon (i.e., is an encounter spawn, not landblock).

  • Castle Mhoire Updates (#1545)

Several bug fixes and corrections based on Loud Lou retail video.

Fiery Remains decay is now 15 sec (up from 5 sec). I timed this from the video - the wiki lists an incorrect decay time.

Flame Guardians now run out of mana faster and can go melee. They were set to be caster only by mistake and became bugged when they ran out of mana previously. Also corrected spawn locations (appear to be on a scatter gen, not linkable), and respawn time.

Fixed Guardian Statues, which had been set to be AI immobile by mistake. As seen on the video, they also melee quite a bit using multiple damage types, and are not caster only. I also added a number of missing spells they could cast from the pcaps.

Revised wisp spellbooks, resistances, and melee damage type. Added missing wisp types to Mhoire Castle generators.

Added blue flame effect to Ancient Throne (it burns blue for 1 min after the Shade of Rytheran is spawned), and corrected flavor text.

Corrected killable doors in Mhoire Castle. They are now on the linkable generator and will respawn as they should.

Added missing spells to Shade of Rytheran.

Corrected generators and some other properties for Lord Hendrel, Lord Trimere, and Lady Saliane.

Added missing template to Guliant, and missing description to Great Hall Portal.

Corrected art for Corrosive Ring spell, cast by Despair Wisps, and several other look-alike wisps. It now looks like a regular acid ring spell, as seen on video.

Removed useless local signal on death from GY colo undead. This quest no longer uses local signals to count, and was transitioned to wave generators.

  • Aerbax Updates (#1546)

  • Aerbax Updates

Revisions to the Aerbax's Citadel quest based on combined data from 3 retail videos (ImmortalBob, Berek, and Loud Lou).

List of changes:

Corrected Aerbax's Shadow scale and physics state to match the pcaps. Added missing spells from both pcap and videos, and corrected spell casting probabilities. Added missing emotes (mainly flavor text) and corrected existing Dark Vortex emote. This is not done once on generat...truncated (10000 bytes)

automated database build - 2023-05-15T03:45:40Z