A Unity3D project that teaches you how to make simple iconic mechanics from the games Sonic, Mario and Kirby. The 'SonicMarioScene' contains ring/item pickups, damage spikes, breakable mario blocks and a mushroom pickup with powerup mechanics implemented. The 'KirbyScene' contains vacuum mechanics, floating and projectile mechanics and basic absorption mechanics implemented. All the visual assets were created with Blender.
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Unity Project with the basic mechanics of Sonic, Mario and Kirby implemented in C# code.
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