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@@ -50,7 +50,7 @@ sidebar_position: 2 | |
- 自 4.0.0 版本开始,AuthMeVelocity 需要在 Velocity 和服务端分别部署两个不同的文件,而不是像旧版本那样在 Velocity 和服务端部署相同的文件。在 Modrinth 下载这些文件时,最好点击页面右上角的 Download (下载),或前往插件的 [Versions](https://modrinth.com/plugin/authmevelocity/versions) 页面,分别下载适用于 Velocity 和 Folia/Paper/Purpur 的文件。 | ||
Check failure on line 50 in docs-java/process/cross-server/plugin/velocity.md GitHub Actions / deployLine length
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- 下载适用于 Floia/Paper/Purpur 的文件时,需注意自 4.1.2 版本开始不再支持 1.19.x 及以下版本 | ||
- 在 Velocity 端安装好 AuthMeVelocity 后,需编辑 `plugins\authmevelocity` 中的config.conf文件,将其中的 `auth-servers` 配置项修改为登录服的服务器 | ||
``` | ||
```conf | ||
# 比如你的登录服在velocity中配置的名称是login | ||
auth-servers=[ | ||
login | ||
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@@ -60,7 +60,7 @@ auth-servers=[ | |
如果未修改 AuthMeVelocity 的配置,可能导致所有玩家无法进入服务器,提示连接超时 | ||
- **不要移除 Folia/Paper/Purpur 端的 AuthMe 插件**,保证其和 AuthMeVelocity 插件都被加载,因为 AuthMeVelocity 需要和 AuthMe 配合工作。若 AuthMe 未被加载则会导致 AuthMeVelocity 要求玩家登录但玩家却无法登录,导致所有人无法正常在服务器中游玩 | ||
- 如果在 AuthMeVelocity 被加载时出现形如以下报错: | ||
``` | ||
```shell | ||
java.lang.RuntimeException: Failed to download library | ||
Check failure on line 64 in docs-java/process/cross-server/plugin/velocity.md GitHub Actions / deployLine length
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``` | ||
是由于 AuthMeVelocity 在下载资源时网络不稳定导致的,一般重启几次服务器即可解决 | ||
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