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.idea/ |
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[Settings] | ||
Windowed=true | ||
ResolutionX=1280 | ||
ResolutionY=720 |
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cmake_minimum_required(VERSION 3.15) | ||
project(BGETool) | ||
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set(CMAKE_CXX_STANDARD 17) | ||
set(CMAKE_BUILD_TYPE Release) | ||
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include_directories(${PROJECT_SOURCE_DIR}/lib/include) | ||
find_library(DETOURS_LIBRARY NAMES detours HINTS "${PROJECT_SOURCE_DIR}/lib") | ||
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add_library(BGETool SHARED error.cpp dllmain.cpp Structures.h magic_enum.hpp Offsets.cpp Input.cpp mem.cpp Camera.cpp main.cpp) | ||
target_link_libraries(BGETool ${DETOURS_LIBRARY}) |
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// BGETool - BGETool mostly consists of a DLL which is being injected into Beyond Good and Evil. It allows for things like a Freecam, Teleportation and a re-enabled developer debug console aswell as potentially much more. | ||
// Copyright (C) 2019 4g3v | ||
// | ||
// This program is free software: you can redistribute it and/or modify | ||
// it under the terms of the GNU General Public License as published by | ||
// the Free Software Foundation, either version 3 of the License, or | ||
// (at your option) any later version. | ||
// | ||
// This program is distributed in the hope that it will be useful, | ||
// but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
// GNU General Public License for more details. | ||
// | ||
// You should have received a copy of the GNU General Public License | ||
// along with this program. If not, see <https://www.gnu.org/licenses/>. | ||
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#include "Camera.h" | ||
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typedef char *(__fastcall *OriginalCameraCopy)(char *pThis); | ||
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typedef DWORD *(__cdecl *DemoCameraCopy)(DWORD *a1, DWORD *a2, int a3, int a4, int a5); | ||
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OriginalCameraCopy pOriginalCameraCopy; | ||
DemoCameraCopy pDemoCameraCopy; | ||
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bool *bFreecam_; | ||
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vec3f *Position_; | ||
Offsets *offsets_; | ||
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char *__fastcall HookedCameraCopy(char *pThis) | ||
{ | ||
char *eax_; | ||
__asm mov eax_, eax | ||
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if (*bFreecam_) | ||
{ | ||
switch (offsets_->bgeVersion) | ||
{ | ||
case Version_GOG_2109: | ||
{ | ||
pOriginalCameraCopy(pThis); | ||
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auto *x = (float *) (pThis + 0x30); | ||
auto *z = (float *) (pThis + 0x34); | ||
auto *y = (float *) (pThis + 0x38); | ||
*x = Position_->X; | ||
*z = Position_->Z; | ||
*y = Position_->Y; | ||
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return pThis; | ||
} | ||
case Version_Uplay: | ||
case Version_Steam_Steamless: | ||
{ | ||
__asm mov eax, eax_ | ||
__asm mov ecx, pThis | ||
pOriginalCameraCopy(pThis); | ||
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char *camPosStruct = (char *) mem::FindDMAAddy((uintptr_t) offsets_->GetOffset(OFFSET_CAMERA_POSITION), | ||
{0x70, 0x00}); | ||
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if (camPosStruct == pThis) | ||
{ | ||
auto *x = (float *) (pThis + 0x30); | ||
auto *z = (float *) (pThis + 0x34); | ||
auto *y = (float *) (pThis + 0x38); | ||
*x = Position_->X; | ||
*z = Position_->Z; | ||
*y = Position_->Y; | ||
} | ||
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return eax_; | ||
} | ||
} | ||
} | ||
else | ||
{ | ||
auto offset_camera_position = (uintptr_t) offsets_->GetOffset(OFFSET_CAMERA_POSITION); | ||
Position_->X = *((float *) mem::FindDMAAddy(offset_camera_position, {0x70, 0x30})); | ||
Position_->Z = *((float *) mem::FindDMAAddy(offset_camera_position, {0x70, 0x34})); | ||
Position_->Y = *((float *) mem::FindDMAAddy(offset_camera_position, {0x70, 0x38})); | ||
} | ||
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if (offsets_->bgeVersion == Version_GOG_2109) | ||
return pOriginalCameraCopy(pThis); | ||
else | ||
{ | ||
__asm mov eax, eax_ | ||
__asm mov ecx, pThis | ||
pOriginalCameraCopy(pThis); | ||
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return eax_; | ||
} | ||
} | ||
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DWORD *__cdecl HookedDemoCameraCopy(DWORD *a1, DWORD *a2, int a3, int a4, int a5) | ||
{ | ||
if (*bFreecam_) | ||
{ | ||
pDemoCameraCopy(a1, a2, a3, a4, a5); | ||
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char *camStruct = (char *) a1; | ||
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auto *x = (float *) (camStruct + 0x30); | ||
auto *z = (float *) (camStruct + 0x34); | ||
auto *y = (float *) (camStruct + 0x38); | ||
*x = Position_->X; | ||
*z = Position_->Z; | ||
*y = Position_->Y; | ||
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return a1; | ||
} | ||
else | ||
{ | ||
auto offset_camera_position = (uintptr_t) offsets_->GetOffset(OFFSET_CAMERA_POSITION); | ||
Position_->X = *((float *) mem::FindDMAAddy(offset_camera_position, {0x70, 0x30})); | ||
Position_->Z = *((float *) mem::FindDMAAddy(offset_camera_position, {0x70, 0x34})); | ||
Position_->Y = *((float *) mem::FindDMAAddy(offset_camera_position, {0x70, 0x38})); | ||
} | ||
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return pDemoCameraCopy(a1, a2, a3, a4, a5); | ||
} | ||
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bool *modifiedKeyboardState = new bool[256]; | ||
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Camera::Camera(Offsets *offsets, Input *input) | ||
{ | ||
this->offsets = offsets; | ||
offsets_ = offsets; | ||
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memset(modifiedKeyboardState, 0, 256); | ||
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if (this->offsets->bgeVersion != Version_Demo) | ||
{ | ||
pOriginalCameraCopy = (OriginalCameraCopy) (this->offsets->GetOffset(OFFSET_CAMERA_STRUCT_COPY_FUNCTION)); | ||
} | ||
else | ||
{ | ||
pDemoCameraCopy = (DemoCameraCopy) (this->offsets->GetOffset(OFFSET_CAMERA_STRUCT_COPY_FUNCTION)); | ||
} | ||
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this->bFreecam = false; | ||
bFreecam_ = &this->bFreecam; | ||
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this->fSpeed = 0.1f; | ||
this->input = input; | ||
Position_ = &this->Position; | ||
} | ||
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void Camera::HookCopy() | ||
{ | ||
if (this->offsets->bgeVersion != Version_Demo) | ||
{ | ||
DetourTransactionBegin(); | ||
DetourAttach(&(PVOID &) pOriginalCameraCopy, HookedCameraCopy); | ||
DetourTransactionCommit(); | ||
} | ||
else | ||
{ | ||
DetourTransactionBegin(); | ||
DetourAttach(&(PVOID &) pDemoCameraCopy, HookedDemoCameraCopy); | ||
DetourTransactionCommit(); | ||
} | ||
} | ||
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void Camera::UnhookCopy() | ||
{ | ||
if (this->offsets->bgeVersion != Version_Demo) | ||
{ | ||
DetourTransactionBegin(); | ||
DetourDetach(&(PVOID &) pOriginalCameraCopy, HookedCameraCopy); | ||
DetourTransactionCommit(); | ||
} | ||
else | ||
{ | ||
DetourTransactionBegin(); | ||
DetourDetach(&(PVOID &) pDemoCameraCopy, HookedDemoCameraCopy); | ||
DetourTransactionCommit(); | ||
} | ||
} | ||
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void Camera::Update() | ||
{ | ||
if (this->bFreecam) | ||
{ | ||
memcpy(modifiedKeyboardState, &this->input->KeyboardState, 256); | ||
modifiedKeyboardState[DIK_W] = false; | ||
modifiedKeyboardState[DIK_A] = false; | ||
modifiedKeyboardState[DIK_S] = false; | ||
modifiedKeyboardState[DIK_D] = false; | ||
modifiedKeyboardState[DIK_Q] = false; | ||
modifiedKeyboardState[DIK_E] = false; | ||
modifiedKeyboardState[DIK_SPACE] = false; | ||
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keyboardState = modifiedKeyboardState; | ||
} | ||
else | ||
{ | ||
keyboardState = this->input->KeyboardState; | ||
} | ||
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if (GetAsyncKeyState(VK_DELETE) & 1) | ||
this->ToggleFreecam(); | ||
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if (GetAsyncKeyState(VK_OEM_MINUS) & 1) | ||
{ | ||
this->fSpeed -= 0.1f; | ||
cout << "Speed: " << this->fSpeed << "\n"; | ||
} | ||
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if (GetAsyncKeyState(VK_OEM_PLUS) & 1) | ||
{ | ||
this->fSpeed += 0.1f; | ||
cout << "Speed: " << this->fSpeed << "\n"; | ||
} | ||
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if (this->bFreecam) | ||
{ | ||
if (this->input->KeyboardState[DIK_Q]) | ||
Position.Y -= this->fSpeed; | ||
if (this->input->KeyboardState[DIK_E]) | ||
Position.Y += this->fSpeed; | ||
if (this->input->KeyboardState[DIK_A]) | ||
Position.X -= this->fSpeed; | ||
if (this->input->KeyboardState[DIK_D]) | ||
Position.X += this->fSpeed; | ||
if (this->input->KeyboardState[DIK_W]) | ||
Position.Z += this->fSpeed; | ||
if (this->input->KeyboardState[DIK_S]) | ||
Position.Z -= this->fSpeed; | ||
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if (this->input->KeyboardState[DIK_SPACE]) | ||
{ | ||
auto offset_player_pos = (uintptr_t) this->offsets->GetOffset(OFFSET_PLAYER_POSITION); | ||
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float *playerX_1 = (float *) mem::FindDMAAddy(offset_player_pos, {0x30}); | ||
float *playerX_2 = (float *) mem::FindDMAAddy(offset_player_pos, {0xD0}); | ||
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float *playerZ_1 = (float *) mem::FindDMAAddy(offset_player_pos, {0x34}); | ||
float *playerZ_2 = (float *) mem::FindDMAAddy(offset_player_pos, {0xD4}); | ||
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float *playerY_1 = (float *) mem::FindDMAAddy(offset_player_pos, {0x38}); | ||
float *playerY_2 = (float *) mem::FindDMAAddy(offset_player_pos, {0xD8}); | ||
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*playerX_1 = Position.X; | ||
*playerX_2 = Position.X; | ||
*playerZ_1 = Position.Z; | ||
*playerZ_2 = Position.Z; | ||
*playerY_1 = Position.Y; | ||
*playerY_2 = Position.Y; | ||
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cout << "Teleported to: " << Position.X << ", " << Position.Y << ", " << Position.Z << "\n"; | ||
} | ||
} | ||
} | ||
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void Camera::ToggleFreecam() | ||
{ | ||
bFreecam = !bFreecam; | ||
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cout << (bFreecam ? "Enabled Freecam!" : "Disabled Freecam!") << endl; | ||
} |
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// BGETool - BGETool mostly consists of a DLL which is being injected into Beyond Good and Evil. It allows for things like a Freecam, Teleportation and a re-enabled developer debug console aswell as potentially much more. | ||
// Copyright (C) 2019 4g3v | ||
// | ||
// This program is free software: you can redistribute it and/or modify | ||
// it under the terms of the GNU General Public License as published by | ||
// the Free Software Foundation, either version 3 of the License, or | ||
// (at your option) any later version. | ||
// | ||
// This program is distributed in the hope that it will be useful, | ||
// but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
// GNU General Public License for more details. | ||
// | ||
// You should have received a copy of the GNU General Public License | ||
// along with this program. If not, see <https://www.gnu.org/licenses/>. | ||
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#ifndef BGETOOL_CAMERA_H | ||
#define BGETOOL_CAMERA_H | ||
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#include <iostream> | ||
#include <dinput.h> | ||
#include <detours.h> | ||
#include "Structures.h" | ||
#include "mem.h" | ||
#include "Input.h" | ||
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using namespace std; | ||
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class Camera | ||
{ | ||
private: | ||
Offsets *offsets; | ||
Input *input; | ||
bool bFreecam; | ||
float fSpeed; | ||
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void ToggleFreecam(); | ||
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public: | ||
vec3f Position; | ||
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Camera(Offsets *offsets, Input *input); | ||
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void HookCopy(); | ||
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void UnhookCopy(); | ||
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void Update(); | ||
}; | ||
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#endif //BGETOOL_CAMERA_H |
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