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Module 04: Design Pattern

This module introduces and reinforces core object-oriented design patterns based on the Gang of Four (GoF) principles. You will learn how to abstract common software problems into reusable and maintainable patterns.


📘 Index

Exercise Folder Summary
Ex00: School Preparation ex00/ Refactor and organize a pre-written data structure file into logical headers and modular components.
Ex01: Singleton ex01/ Implement single-instance systems for managing students, staff, rooms, and courses.
Ex02: Factory & Command ex02/ Build a form-creation system using the Factory and Command patterns.
Ex03: Mediator ex03/ Implement centralized communication via the Headmaster, acting as a mediator.
Ex04: Observer ex04/ Create a bell system where students and professors react to time-based events.
Ex05: Facade ex05/ Encapsulate school operations in a unified School interface that manages internal complexity.

In addition, because we love C++98, I've also added the 98 implementation.

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Piscine Object: Module 04 - Design Pattern

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