-
Notifications
You must be signed in to change notification settings - Fork 1
Manual AR Process
A look at the workflow for early stage Augmented Reality experiments using Mixamo, Unity, and the Vuforia Toolkit.
Video of first example test can be downloaded here:
https://www.dropbox.com/s/2iimtorsgwvh3hn/flip_usb_cam.mov?dl=0
Preparing git following this guide
http://stackoverflow.com/questions/21573405/how-to-prepare-a-unity-project-for-git
Workflow to Date
=> 3D scan
=> (Skanect) Export as OBJ with texture UV - currently using about 400k polygons - need to see how low this can go.
=> Zip the folder with .obj, .png, and .mtl files
=> Upload zip file containing above assets to Mixamo
=> Rig using Mixamo software (follow simple step by step)
=> Download .fbx for Unity
=> Import into Unity (This example uses Unity version 4.6.2f1)
=> If the textures look weird it is probably the lighting. In Unity I clicked on the character then set the shader to Unlit/Texture to fix the patchy look
To set up a new Marker in Vuforia
Log in to Vuforia Target Manager https://developer.vuforia.com/target-manager
Got to database called artree
Either 'add target' or use existing one
Click on 'Download Database'
Select 'Unity' as your development platform and click 'Download'
File comes down as a Unity package.
Then basically you can follow this guide: http://www.dannygoodayle.com/2013/03/01/making-your-first-project-with-unity-and-augmented-reality/
To use the motion packs from Unity follow this guide:
https://community.mixamo.com/hc/en-us/articles/203738103-Tutorial-Mixamo-and-Unity-Motion-Packs
Access:
Email me for Vuforia and Mixamo passwords.
Notes:
Aims for ideal workflow will be added in Wiki