Rarity is achieved via an active economy, summoners must level, gain feats, learn spells, to be able to craft gear. This allows for market driven rarity while allowing an ever growing economy. Feats, spells, and summoner gear is ommitted as part of further expansions.
summoning
attributes
gold
skills
feats
Name | Address |
---|---|
rarity | 0xce761D788DF608BD21bdd59d6f4B54b2e27F25Bb |
attributes | 0xB5F5AF1087A8DA62A23b08C00C6ec9af21F397a1 |
gold | 0x2069B76Afe6b734Fb65D1d099E7ec64ee9CC76B2 |
skills | 0x51C0B29A1d84611373BA301706c6B4b72283C80F |
Craft (I) | 0x2A0F1cB17680161cF255348dDFDeE94ea8Ca196A |
Crafting (I) | 0xf41270836dF4Db1D28F7fd0935270e3A603e78cC |
Feats | 0x4F51ee975c01b0D6B29754657d7b3cC182f20d8a |
Name | Address |
---|---|
random | 0x7426dBE5207C2b5DaC57d8e55F0959fcD99661D4 |
skills | 0x67ae39a2Ee91D7258a86CD901B17527e19E493B3 |
class skills | 0xf677eD67B7717f3a743BE8D9b6662B11b095DB43 |
feats-1 | 0x88db734E9f64cA71a24d8e75986D964FFf7a1E10 |
feats-2 | 0x7A4Ba2B077CD9f4B13D5853411EcAE12FADab89C |
Items (Goods) | 0x0C5C1CC0A7AE65FE372fbb08FF16578De4b980f3 |
Items (Armor) | 0xf5114A952Aca3e9055a52a87938efefc8BB7878C |
Items (Weapons) | 0xeE1a2EA55945223404d73C0BbE57f540BBAAD0D8 |
Gambits | 0x66c3e7ed460f85C4e0B025Ab1B141aAC50dAf490 |
Name | Address |
---|---|
names | 0xc73e1237a5a9ba5b0f790b6580f32d04a727dc19 |
forest | 0xb37d3d79ea86B0334d9322c695339D577A3D57be |
rarity.game
rarity-adventures
rarity-visualizer
raritymanifested
raritymmo
rarityextended
rarity.nft-tool.cc
rarity.metaland.game
summoner-market
cryptomarkettoday.com/rarity
raritysea.io
guilds banks
provably rare spell ingredients
day care for summoners