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Deep Water

This project is for replicating Deep Mind's Atari project. I am using skflow, a library that is based on TensorFlow, a computational library for Machine Learning. It uses a simple neural network with two hidden layers of 10 units each. It implements naive Q-learning, without any of the additonal features that DeepMind themselves have used. I have yet to implement those optimizations or use an epsilon greedy policy.

So far, I am only testing the algorithm on the game Breakout which DeepMind has talked a lot about.

Specifically, I am using Deep Q Learning. With Arcade Learning Environment, I am able to take a grayscale image of 40 pixels by 40 pixels. The neural network uses a iterative approach to Q function approximation.

The network saves itself after every episode to a folder named regressor.

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Replicating Deep Mind's Atari paper

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