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Hide UI when interacting with NPC #207

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5 changes: 4 additions & 1 deletion JobBars/Helper/UiHelper.Data.cs
Original file line number Diff line number Diff line change
Expand Up @@ -43,7 +43,10 @@ public override readonly int GetHashCode() {
public unsafe partial class AtkHelper {
public static bool OutOfCombat => !Dalamud.Condition[ConditionFlag.InCombat];
public static bool WeaponSheathed => Dalamud.ClientState.LocalPlayer != null && !Dalamud.ClientState.LocalPlayer.StatusFlags.HasFlag(StatusFlags.WeaponOut);
public static bool WatchingCutscene => Dalamud.Condition[ConditionFlag.OccupiedInCutSceneEvent] || Dalamud.Condition[ConditionFlag.WatchingCutscene78] || Dalamud.Condition[ConditionFlag.BetweenAreas] || Dalamud.Condition[ConditionFlag.BetweenAreas51];
public static bool WatchingCutscene =>
Dalamud.Condition[ConditionFlag.OccupiedInCutSceneEvent] || Dalamud.Condition[ConditionFlag.WatchingCutscene78] ||
Dalamud.Condition[ConditionFlag.OccupiedInEvent] || Dalamud.Condition[ConditionFlag.OccupiedInQuestEvent] ||
Dalamud.Condition[ConditionFlag.BetweenAreas] || Dalamud.Condition[ConditionFlag.BetweenAreas51];
public static bool InPvP { get; private set; } = false;

public static bool CalcDoHide(bool enabled, bool hideOutOfCombat, bool hideWeaponSheathed) {
Expand Down