Hey! I'm 0beqz and I love working on graphics projects for three.js including:
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SSGI: Real-time global illumination on the web
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SSR: Screen-space reflections to spice up your scene's realism and specular lighting
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TRAA: Cinematic anti-aliasing to make your scene appear more filmic and less pixelated
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Motion Blur: Adds smearing to your screen when moving the camera which gives a cinematic effect often seen in real cameras and games
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SVGF: Modern variance-guided denoiser using temporal reprojection to minimize the noise in raytraced images
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Temporal Reprojection: General-purpose pass that's used to properly reproject the last frame into the current frame as well as deal with all sorts of disocclusion issues to reduce temporal lag - useful for enabling lower per-frame sample counts in effects involving GI, AO and reflections
๐ What I'm currently working on:
- realism-effects: SSGI, Motion Blur, TRAA - effects to enhance your three.js scene's realism
- screen-space-reflections: Implements Screen Space Reflections in three.js
- enhance-shader-lighting: Better lighting in three.js
๐ What I've worked on:
- three-billboard-reflection: Performant plane reflections in three.js
- lightmap_interior_test: Three.js lightmap interior test
- env-map-importance-sampling-tiles: Generates tiles of an env map for importance sampling the environment in a Monte Carlo Ray Tracer
๐ If my work helps you and you'd like to support it, then I'd appreciate you donating or sponsoring me. Thanks!