All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- Added header label and instructions text to editor window
- Added "Browse Materials" button that links to the website
- New materials now use the default render pipeline shader instead of always assuming the built-in render pipeline
- Prevented non-texture files from being imported
- Support for 16K textures
- Links and references to new ambientCG.com domain
- Set Editor assembly to only compile for the Editor platform
- Updated package metadata
- Texture import
- Resolutions: 1K, 2K, 4K, 8K
- Formats: JPG, PNG
- Maps: Albedo, Normal, Displacement, Roughness, Metallic, Occlusion, Emission
- Material import