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Synced speed is about 0.1925. If value is lower, the train jumps to track points, and with a higher value, it makes returns. I am using tracks.dat as the path, but with custom points are the same. youtu.be/elOv9839Aoo?t=9
The text was updated successfully, but these errors were encountered:
As I understood, the train is teleported point by point by FCNPC_GoByMovePath along with the movement by FCNPC_SetVehicleTrainSpeed. The speed of 1.0 in FCNPC_GoByMovePath is approximately 0.1925 in FCNPC_SetVehicleTrainSpeed. If I set both values correctly, then it works great for a tram. But for a train, this proportion changes when cornering in tunnels roughly doubled. And it is necessary to process these path points additionally.
Synced speed is about 0.1925. If value is lower, the train jumps to track points, and with a higher value, it makes returns. I am using tracks.dat as the path, but with custom points are the same. youtu.be/elOv9839Aoo?t=9
The text was updated successfully, but these errors were encountered: