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WavFileHeader.cs
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WavFileHeader.cs
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//
// Copyright (c) .NET Foundation and Contributors
// See LICENSE file in the project root for full license information.
//
using System;
using System.Text;
namespace AudioPlayer
{
/// <summary>
/// This class can be used to parse / create a WAV file header.
/// </summary>
/// <remarks>
/// For WAV header specification see <see href="https://docs.fileformat.com/audio/wav/" />.
/// </remarks>
public class WavFileHeader
{
private readonly byte[] _header;
/// <summary>
/// Creates a new instance of <see cref="WavFileHeader" /> based on the provided header bytes.
/// </summary>
/// <param name="header">The header bytes to use as backing for all supported header properties.</param>
/// <exception cref="ArgumentException">Throws if the header array does not contain exactly 44 bytes.</exception>
public WavFileHeader(byte[] header)
{
if (header == null || header.Length != 44)
{
throw new ArgumentException("Only WAV file headers with 44 bytes are supported.");
}
_header = header;
}
public WavFileHeader()
{
_header = new byte[44];
RiffChunkId = "RIFF";
WaveFormat = "WAVE";
FormatChunkId = "fmt ";
DataChunkId = "data";
}
/// <summary>
/// Marks the file as a riff file.
/// Characters are each 1 byte long.
/// </summary>
public string RiffChunkId
{
get => Encoding.UTF8.GetString(_header, 0, 4);
set
{
var bytes = Encoding.UTF8.GetBytes(value);
if (bytes.Length != 4)
{
throw new ArgumentException("RiffChunkId must be 4 bytes long");
}
Array.Copy(bytes, 0, _header, 0, 4);
}
}
/// <summary>
/// Size of the overall file - 8 bytes, in bytes (32-bit integer).
/// Typically, you’d fill this in after creation.
/// </summary>
public int FileSize
{
get => BitConverter.ToInt32(_header, 4);
set
{
var bytes = BitConverter.GetBytes(value);
Array.Copy(bytes, 0, _header, 4, 4);
}
}
/// <summary>
/// File Type Header.
/// For our purposes, it must always equal to “WAVE”.
/// </summary>
public string WaveFormat
{
get => Encoding.UTF8.GetString(_header, 8, 4);
set
{
var bytes = Encoding.UTF8.GetBytes(value);
if (bytes.Length != 4)
{
throw new ArgumentException("WaveFormat must be 4 bytes long");
}
Array.Copy(bytes, 0, _header, 8, 4);
}
}
/// <summary>
/// Format chunk marker (4 characters).
/// Includes trailing <see cref="string.Empty" />.
/// </summary>
public string FormatChunkId
{
get => Encoding.UTF8.GetString(_header, 12, 4);
set
{
var bytes = Encoding.UTF8.GetBytes(value);
if (bytes.Length != 4)
{
throw new ArgumentException("FormatChunkId must be 4 bytes long");
}
Array.Copy(bytes, 0, _header, 12, 4);
}
}
/// <summary>
/// Length of format data.
/// </summary>
public int FormatChunkSize
{
get => BitConverter.ToInt32(_header, 16);
set
{
var bytes = BitConverter.GetBytes(value);
Array.Copy(bytes, 0, _header, 16, 4);
}
}
/// <summary>
/// AudioFormat: Indicates how the sample data for the wave file is stored.
/// The most common format is integer PCM, which has a code of 1.
/// <para>
/// Other formats include:
/// <list type="bullet">
/// <item><term>2</term><description>ADPCM</description></item>
/// <item><term>3</term><description>floating point PCM</description></item>
/// <item><term>6</term><description>A-law</description></item>
/// <item><term>7</term><description>μ-law</description></item>
/// <item><term>65534</term><description>WaveFormatExtensible</description></item>
/// </list>
/// </para>
/// </summary>
public short AudioFormat
{
get => BitConverter.ToInt16(_header, 20);
set
{
var bytes = BitConverter.GetBytes(value);
Array.Copy(bytes, 0, _header, 20, 2);
}
}
/// <summary>
/// Number of channels: Typically a file will have 1 channel (mono) or 2 channels (stereo).
/// A 5.1 surround sound file will have 6 channels.
/// </summary>
public short NumberOfChannels
{
get => BitConverter.ToInt16(_header, 22);
set
{
var bytes = BitConverter.GetBytes(value);
Array.Copy(bytes, 0, _header, 22, 2);
}
}
/// <summary>
/// Sample Rate: The number of sample frames that occur each second.
/// A typical value would be 44100, which is the same as an audio CD.
/// </summary>
public int SampleRate
{
get => BitConverter.ToInt32(_header, 24);
set
{
var bytes = BitConverter.GetBytes(value);
Array.Copy(bytes, 0, _header, 24, 4);
}
}
/// <summary>
/// Bytes per second
/// <para>
/// The spec calls this byte rate, which means the number of bytes required for one second of audio data. This is
/// equal to the bytes per sample frame times the sample rate.
/// </para>
/// <para>
/// So with a bytes per sample frame of 4, and a sample
/// rate of 44100, this should equal 176400.
/// </para>
/// </summary>
public int BytesPerSecond
{
get => BitConverter.ToInt32(_header, 28);
set
{
var bytes = BitConverter.GetBytes(value);
Array.Copy(bytes, 0, _header, 28, 4);
}
}
/// <summary>
/// Bytes per sample frame
/// <para>
/// Called block align by the spec, this is the number of
/// bytes required to store a single sample frame,
/// i.e. a single sample for each channel.
/// </para>
/// </summary>
public short BytesPerSampleFrame
{
get => BitConverter.ToInt16(_header, 32);
set
{
var bytes = BitConverter.GetBytes(value);
Array.Copy(bytes, 0, _header, 32, 2);
}
}
/// <summary>
/// Bits per sample
/// <para>
/// For integer PCM data, typical values will be 8, 16, or 32.
/// </para>
/// </summary>
public short BitsPerSample
{
get => BitConverter.ToInt16(_header, 34);
set
{
var bytes = BitConverter.GetBytes(value);
Array.Copy(bytes, 0, _header, 32, 2);
}
}
/// <summary>
/// Marks the start of the data chunk.
/// <para>
/// Should always be "data" for PCM WAV files.
/// </para>
/// </summary>
public string DataChunkId
{
get => Encoding.UTF8.GetString(_header, 36, 4);
set
{
var bytes = Encoding.UTF8.GetBytes(value);
if (bytes.Length != 4)
{
throw new ArgumentException("DataChunkId must be 4 bytes long");
}
Array.Copy(bytes, 0, _header, 36, 4);
}
}
/// <summary>
/// Data chunk size
/// <para>
/// The size of the chunk data.
/// </para>
/// </summary>
public int DataChunkSize
{
get => BitConverter.ToInt32(_header, 40);
set
{
var bytes = BitConverter.GetBytes(value);
Array.Copy(bytes, 0, _header, 40, 4);
}
}
/// <summary>
/// Gets the WAV file header as byte[].
/// </summary>
/// <returns>The header byte[].</returns>
public byte[] GetHeaderData()
{
return _header;
}
}
}