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gltfpack: Visible quantization artifacts on some scenes #466
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This looks as if something changed with quantization behavior between 0.16 and 0.18. Please attach the reproduction scene - without it it's impossible to diagnose cases like this. You can also pass |
P.S. It's actually a little surprising that this scene used to work without quantization artifacts without extra options. You might want to use |
Thanks for answering!
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The scene above has the same issue on gltfpack 0.16 as far as I can tell. This came up before (#433) and is due to some odd export behavior that Blender has with skinned meshes and unit conversions, where it exports skinned geometry at a very different resolution vs non-skinned geometry. I am not sure if this is fixable, would need to think about the consequences of propagating scale from the skinned model into the vertex data. Recently added |
Note: for any report in this thread that doesn't come with a link to the scene before the compression, it's going to be impossible to investigate whether it's something that can be improved or not. So far out of 3 examples here only one (from comment #466 (comment)) has been reproduced and traced to a skinning export issue, tracked in #433. |
Hi, I just have a test on a model on sketchfab I do these steps with the model:
The result is OK, and I modify the model, add a really large sphere on the model. This time, I got artifacts on Artifacts model_with_sphere_meshopt.glb.zip Little artifacts model_with_sphere_meshopt_vp16.glb.zip |
Since no new examples have been posted, and #466 (comment) is inevitable / expected, I'm going to assume that there's no regression and that the only tangible issue is with the skinned models and a very large scaling factor that Blender adds, which will be tracked / fixed by #433. |
I recently update to the latest version,
v.0.18.
And realiced that now is very common after a simple optimization, even without compression the geometry looks "pixelated"
gltfpack -i ... -o ...
How it should look.
How it actually look.
I think this was due to some issue on my meshes, but after the update this happen almost every time.
with
v.0.16
this neeeeever happenAny idea why this is happening?
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