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ie. gltfpack -i 1.gltf -o out.gltf |
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By default gltfpack uses quantization on all geometry components which is a lossy process. You can disable it with By default gltfpack doesn't compress textures, but when
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By default gltfpack uses quantization on all geometry components which is a lossy process. You can disable it with
-noq
, which will leave geometry operations that are lossless (although this is not recommended because it increases file size / memory impact).By default gltfpack doesn't compress textures, but when
-tc
or other texture options are used, it uses Basis Universal format to compress textures which is also lossy.-mm
and-mi
are lossless as they just transform draw data to reduce draw call count.