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Does all operations are lossless? #408

Answered by zeux
necros2k7 asked this question in Q&A
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By default gltfpack uses quantization on all geometry components which is a lossy process. You can disable it with -noq, which will leave geometry operations that are lossless (although this is not recommended because it increases file size / memory impact).

By default gltfpack doesn't compress textures, but when -tc or other texture options are used, it uses Basis Universal format to compress textures which is also lossy.

-mm and -mi are lossless as they just transform draw data to reduce draw call count.

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