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Sky blending broken #48

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natalieeatscats opened this issue Mar 17, 2024 · 3 comments
Open

Sky blending broken #48

natalieeatscats opened this issue Mar 17, 2024 · 3 comments

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@natalieeatscats
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screenshot001
No matter how I tweak the settings (both shaders' and openmw's configs) the clipping plane is clearly visible as the sky blending blends with gray instead of blending with the sky. All installation steps were followed thoroughly and checked many times - just wouldn't work no matter how hard I try.

@zesterer
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It's quite possible that the recent upgrade to the new OpenMW shader structure broke several things. Sadly, I've not had the time to give this and similar issues a closer look.

@natalieeatscats
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natalieeatscats commented Mar 18, 2024

It's quite possible that the recent upgrade to the new OpenMW shader structure broke several things.

This is OpenMW 0.48 Release, not dev build - sorry for not specifying in the initial report, it was deep nighttime where I Iive.

@Temple00
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Also having this issue on 0.48

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