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There are those ruins from a Total Conversion mod that works well with the original OpenMW's shaders but are bugged with those shaders, their "ori" command output:
The rocks and the landscape being different here between screenshots is because I switched textures and meshes for those at some point, they're not related to the ruins.
The "ori" output shows the mesh can be found in "marok.bsa" file.
There are those ruins from a Total Conversion mod that works well with the original OpenMW's shaders but are bugged with those shaders, their "ori" command output:
Original shaders:
Those shaders:
The mod can be downloaded from here:
https://www.moddb.com/mods/myar-aranath-rellict-of-kallidar
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