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Water appears where normally there is none. #29

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critkitten opened this issue Dec 23, 2022 · 2 comments
Open

Water appears where normally there is none. #29

critkitten opened this issue Dec 23, 2022 · 2 comments

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@critkitten
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critkitten commented Dec 23, 2022

with shader
https://gfycat.com/blackandwhitecavernousguineapig

without shader
https://gfycat.com/shrillgentleemperorshrimp

tested on branch openmw-48 @ 5b56fe8d0db108b18dcfb03ee558af5bbc495f06 linux.

@zesterer
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zesterer commented Dec 26, 2022

Unfortunately, there's not much can be done about this aside from disabling the wave shader entirely (which can be done by editing config.glsl) because there's no way for the shader to reason about the reachability of terrain by water.

@zesterer zesterer reopened this Dec 26, 2022
@zesterer
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zesterer commented Dec 26, 2022

Oops, accidental close.

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