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When using an icosphere with 7 or 8 subdivisions, the main bottleneck in the render thread is Planet.upload, due to the nature of the method, it could easily be moved to a geometry shader which would relieve the CPU and probably make the process faster.
The text was updated successfully, but these errors were encountered:
When using an icosphere with 7 or 8 subdivisions, the main bottleneck in the render thread is
Planet.upload
, due to the nature of the method, it could easily be moved to a geometry shader which would relieve the CPU and probably make the process faster.The text was updated successfully, but these errors were encountered: