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EeveeBloomTOP.vcxproj.filters
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EeveeBloomTOP.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="src\EeveeBloomTOP.cpp" />
<ClCompile Include="libs\gl\glew.c">
<Filter>Glew</Filter>
</ClCompile>
<ClCompile Include="libs\gl\glewinfo.c">
<Filter>Glew</Filter>
</ClCompile>
<ClCompile Include="libs\uma\Program.cpp">
<Filter>Gl</Filter>
</ClCompile>
<ClCompile Include="src\Parameters.cpp">
<Filter>TouchDesigner</Filter>
</ClCompile>
<ClCompile Include="libs\uma\FrameBuffer.cpp">
<Filter>Gl</Filter>
</ClCompile>
<ClCompile Include="libs\uma\Quad.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\EeveeBloomTOP.h" />
<ClInclude Include="libs\gl\glew.h">
<Filter>Glew</Filter>
</ClInclude>
<ClInclude Include="libs\gl\wglew.h">
<Filter>Glew</Filter>
</ClInclude>
<ClInclude Include="libs\uma\Program.h">
<Filter>Gl</Filter>
</ClInclude>
<ClInclude Include="libs\touchdesigner\CPlusPlus_Common.h">
<Filter>TouchDesigner</Filter>
</ClInclude>
<ClInclude Include="libs\touchdesigner\GL_Extensions.h">
<Filter>TouchDesigner</Filter>
</ClInclude>
<ClInclude Include="libs\touchdesigner\TOP_CPlusPlusBase.h">
<Filter>TouchDesigner</Filter>
</ClInclude>
<ClInclude Include="src\Parameters.h">
<Filter>TouchDesigner</Filter>
</ClInclude>
<ClInclude Include="libs\uma\FrameBuffer.h">
<Filter>Gl</Filter>
</ClInclude>
<ClInclude Include="libs\uma\inc.h">
<Filter>Gl</Filter>
</ClInclude>
<ClInclude Include="src\shader\Bloom.h" />
<ClInclude Include="libs\uma\Quad.h" />
</ItemGroup>
<ItemGroup>
<Filter Include="Glew">
<UniqueIdentifier>{966d8793-55e0-4d92-87f1-4da83b6adeda}</UniqueIdentifier>
</Filter>
<Filter Include="Gl">
<UniqueIdentifier>{d66747a9-fdf4-48a9-8ebd-54bac38b6dba}</UniqueIdentifier>
</Filter>
<Filter Include="TouchDesigner">
<UniqueIdentifier>{351e8de4-d78b-48e8-a17d-827ec656c99d}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>