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mediascape.js
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mediascape.js
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/**
* MediaSync
*
* author: [email protected]
*
* Copyright 2015
* License: LGPL
*/
var mediascape = (function (_MS_) {
/**
* Detect if we need to kick the element
* If it returns true, you can re-run this function on
* a user interaction to actually perform the kick
*/
var _need_kick
function needKick (elem, onerror) {
if (_need_kick === false) {
return false
}
if (elem.canplay) {
_need_kick = false
return false
}
var vol = elem.volume
// If muted, we won't detect MEI on Chrome but we want to be quiet
elem.volume = 0.01
var p
try {
p = elem.play()
} catch (err) {
onerror(err)
}
if (p !== undefined && p.then) {
p.then(function () {
setTimeout(function () {
elem.pause()
elem.volume = vol
}, 0)
})
.catch(function (err) {
if (onerror) {
onerror(err)
} else {
console.log('Play failed, pass an error function to the needKick function to handle it (likely get the user to click a play button)')
}
})
} else {
_need_kick = elem.paused === true
elem.pause()
elem.volume = vol
}
if (_need_kick && onerror) {
onerror('Play failed')
}
return _need_kick
}
var setSync = function (func, target, msv) {
var state = msv.query()
if (state.vel === 0) {
// We stopped, trigger a single sync when the MSV changes
var handle_change = function () {
setSync(func, target, msv)
}
msv.on('change', function () {
if (this.query().vel !== 0) {
msv.off('change', handle_change)
handle_change()
}
})
return this
}
var time_left = (target - state.pos) / state.vel
if (time_left > 0.001) {
setTimeout(function () {
setSync(func, target, msv)
}, 1000 * ((time_left / 2.0) / state.vel))
return this
}
func.call()
return { cancel: function () {} }
}
/**
* The mediaSync object will try to synchronize an HTML
* media element to a Shared Motion. It exploits
* playbackRate functionality if possible, but will fallback
* to only currentTime manipulation (skipping) if neccesariy.
*
* Options:
* * skew (default 0.0)
* how many seconds (float) should be added to the
* motion before synchronization. Calculate by
* start point of element - start point of motion
* * automute (default false)
* Mute the media element when playing too fast (or too slow)
* * mode (default "auto")
* "skip": Force "skip" mode - i.e. don't try using playbackRate.
* "vpbr": Force variable playback rate. Normally not a good idea
* "auto" (default): try playbackRate. If it's not supported, it will
* struggle for a while before reverting. If 'remember' is not set to
* false, this will only happen once after each browser update.
* * loop (default false)
* Loop the media
* * debug (default null)
* If debug is true, log to console, if a function, the function
* will be called with debug info
* * target (default 0.025 - 25ms ~ lipsync)
* What are we aiming for? Default is likely OK, if we can do
* better, we will. If the target is too narrow, you'll end up
* with a more skippy experience. When using variable playback
* rates, this parameter is ignored (target is always 0)
* * remember (default false)
* Remember the last experience on this device - stores support
* or lack of support for variable playback rate. Records in
* localStorage under key.mediasync_vpbr clear it to re-learn
*/
function mediaSync (elem, motion, options) {
var API
options = options || {}
options.skew = options.skew || 0.0
options.target = options.target || 0.025
options.original_target = options.target
options.loop = options.loop || false
options.target = options.target * 2 // Start out coarse
if (!options.mode) {
if (navigator.userAgent.indexOf('Safari') != -1 && navigator.userAgent.indexOf('Chrome') == -1) {
options.mode = 'skip'
} else {
options.mode = 'auto'
}
}
if (options.remember === undefined) {
options.remember = false
}
if (options.debug || options.remember === false) {
localStorage.removeItem('mediasync_vpbr')
options.remember = false
}
if (options.automute === undefined) {
options.automute = false
}
var _auto_muted = false
var play = function () {
try {
var p = elem.play()
if (p) {
p.catch(function (err) {
_doCallbacks('error', { event: 'error', op: 'play', msg: err })
})
}
} catch (err) {
_doCallbacks('error', { event: 'error', op: 'play' })
}
}
var onchange = function (e) {
_bad = 0
_samples = []
_last_skip = null
// If we're running but less than zero, we need to wake up when starting
if (motion.pos < -options.skew && motion.vel > 0) {
setTimeout(function () { setSync(onchange, -options.skew, motion) }, 100)
return
}
// If we're paused, ignore
// if (_stopped || _paused) {
// console.log("Not active");
// return;
// }
if (_update_func !== undefined) {
_update_func(e)
} else {
console.log('WARNING: onchange but no update func yet')
}
}
var setMotion = function (motion) {
_bad = 0
if (_motion) {
_motion.off('change', onchange)
}
_motion = motion
// if motion is a timing object, we add some shortcuts
if (_motion.version >= 3) {
_motion.__defineGetter__('pos', function () { return _motion.query().position })
_motion.__defineGetter__('vel', function () { return _motion.query().velocity })
_motion.__defineGetter__('acc', function () { return _motion.query().acceleration })
}
_motion.on('change', onchange)
}
if (!motion) {
console.log('WARNING: No motion has been set')
} else {
// setMotion(motion);
}
var _stopped = false
var _paused = false
var _motion
function onpaused () {
if (_motion.vel == 1) {
play()
}
}
function onplay () {
if (_motion.vel === 0) {
elem.pause()
}
}
function onerror () {
console.log(err) // TODO: REPORT ERRORS
stop()
}
var pause = function (val) {
if (val === undefined) val = true
_paused = val
if (!_paused) {
onchange()
}
}
var stop = function () {
_stopped = true
elem.removeEventListener('paused', onpaused)
elem.removeEventListener('playing', onplay)
elem.removeEventListener('error', onerror)
}
var _update_func
var _bad = 0
var _amazing = 0
var last_update
var _samples = []
var _vpbr // Variable playback rate
var _last_bad = 0
var _perfect = 5
var _is_in_sync = false
var _last_skip
var _thrashing = 0
var skip = function (pos) {
if (elem.readyState === 0) {
return
}
if (_motion.vel != 1) {
// Just skip, don't do estimation
elem.currentTime = pos
_last_skip = undefined
_doCallbacks('skip', { event: 'skip', pos: pos, target: _motion.pos, adjust: 0 })
return
}
var adjust = 0
var now = performance.now()
if (_last_skip) {
if (now - _last_skip.ts < 1500) {
_thrashing += 1
if (_thrashing > 3) {
// We skipped just a short time ago, we're thrashing
_dbg('Lost all confidence (thrashing)')
options.target = Math.min(1, options.target * 2)
_doCallbacks('target_change', {
event: 'target_change',
target: options.target,
reason: 'thrashing'
})
_thrashing = 0
}
} else {
_thrashing = 0
}
var elapsed = (now - _last_skip.ts) / 1000
var cur_pos = elem.currentTime
var miss = (loop(_last_skip.pos + elapsed)) - cur_pos
adjust = _last_skip.adjust + miss
if (Math.abs(adjust) > 5) adjust = 0 // Too sluggish, likely unlucky
}
// Ensure that we're playing back at speed 1
elem.playbackRate = 1.0
_dbg({ type: 'skip', pos: pos + adjust, target: loop(_motion.pos), adjust: adjust })
_perfect = Math.min(5, _perfect + 5)
if (_motion.vel != 1) {
elem.currentTime = pos
} else {
elem.currentTime = pos + adjust
_last_skip = {
ts: now, // performance.now(),
pos: pos,
adjust: adjust
}
}
if (_is_in_sync) {
_is_in_sync = false
_doCallbacks('sync', { event: 'sync', sync: false })
}
_doCallbacks('skip', { event: 'skip', pos: pos + adjust, target: _motion.pos, adjust: adjust })
}
function loop (pos) {
if (options.loop) {
if (options.duration) {
return pos % options.duration
} else {
return pos % elem.duration
}
}
return pos
}
// onTimeChange handler for variable playback rate
var last_pbr_diff
var update_func_playbackspeed = function (e) {
if (_stopped || _paused) {
return
}
var snapshot = query()
if (loop(snapshot.pos) == last_update) {
/* Figure out what this does - it makes it impossible to detect a reloaded video playing while we're not playing...
return;
*/
}
last_update = loop(snapshot.pos)
// If we're outside of the media range, don't stress the system
var p = loop(snapshot.pos + options.skew)
var duration = elem.duration
if (duration) {
if (p < 0 || p > duration) {
if (!elem.paused) {
elem.pause()
}
return
}
}
// Force element to play/pause correctly
if (snapshot.vel !== 0) {
if (elem.paused) {
play()
}
} else if (!elem.paused) {
elem.pause()
}
try {
if (!_vpbr && _bad > 40) {
if (_auto_muted) {
elem.muted = false
_auto_muted = false
}
_doCallbacks('muted', { event: 'muted', muted: false })
throw new Error('Variable playback rate seems broken - ' + _bad + ' bad')
}
// If we're WAY OFF, jump
var ts = performance.now()
var diff = p - elem.currentTime
if ((diff < -1) || (snapshot.vel === 0 || Math.abs(diff) > 1)) {
_dbg({ type: 'jump', diff: diff })
// Stationary, we need to just jump
var new_pos = loop(snapshot.pos + options.skew)
if (performance.now() - _last_bad > 150) {
// _bad += 10;
_last_bad = performance.now()
skip(new_pos)
}
return
}
// If the diff is substantially larger than last time we updated it, trigger as broken
if (last_pbr_diff && Math.abs(diff - last_pbr_diff) > 0.500) {
// console.log("VPBR broken it seems", diff-last_pbr_diff);
_bad += 10
// throw new Error("Variable playback rate seems broken");
}
// Need to smooth diffs, many browsers are too inconsistent!
_samples.push({ diff: diff, ts: ts, pos: p })
var dp = _samples[_samples.length - 1].pos - _samples[0].pos
var dt = _samples[_samples.length - 1].ts - _samples[0].ts
if (_samples.length >= 3) {
var avg = 0
for (var i = 0; i < _samples.length; i++) {
avg += _samples[i].diff
}
diff = avg / _samples.length
if (_samples.length > 3) {
_samples = _samples.splice(0, 1)
}
} else {
return
}
var pbr = 1000 * dp / dt
// console.log("Playback rate was:", pbr, "reported", elem.playbackRate, elem.playbackRate - pbr);
// Actual sync
_dbg({ type: 'dbg', diff: diff, bad: _bad, vpbr: _vpbr })
var getRate = function (limit, suggested) {
return Math.min(_motion.vel + limit, Math.max(_motion.vel - limit, _motion.vel + suggested))
}
if (Math.abs(diff) > 1) {
_samples = []
elem.playbackRate = getRate(1, diff * 1.3) // Math.max(0, _motion.vel + (diff * 1.30));
last_pbr_diff = diff
_dbg({ type: 'vpbr', level: 'coarse', rate: elem.playbackRate })
_bad += 4
} else if (Math.abs(diff) > 0.5) {
_samples = []
elem.playbackRate = getRate(0.5, diff * 0.75)// Math.min(1.10, _motion.vel + (diff * 0.75));
last_pbr_diff = diff
_dbg({ type: 'vpbr', level: 'mid', rate: elem.playbackRate })
_bad += 2
} else if (Math.abs(diff) > 0.1) {
_samples = []
elem.playbackRate = getRate(0.4, diff * 0.75)// Math.min(1.10, _motion.vel + (diff * 0.75));
last_pbr_diff = diff
_dbg({ type: 'vpbr', level: 'midfine', rate: elem.playbackRate })
_bad += 1
} else if (Math.abs(diff) > 0.025) {
_samples = []
var newpbr = pbr - elem.playbackRate
// console.log("New pbr", elem.playbackRate, "->", newpbr, getRate(0.30, diff*0.60));
// elem.playbackRate = newpbr;
elem.playbackRate = getRate(0.30, diff * 0.60) // Math.min(1.015, _motion.vel + (diff * 0.30));
last_pbr_diff = diff
_dbg({ type: 'vpbr', level: 'fine', rate: elem.playbackRate })
} else {
if (!_vpbr) {
_bad = Math.max(0, _bad - 20)
_amazing++
if (_amazing > 5) {
_vpbr = true // Very unlikely to get here if we don't support it!
if (localStorage && options.remember) {
_dbg('Variable Playback Rate capability stored')
localStorage.mediasync_vpbr = JSON.stringify({ appVersion: navigator.appVersion, vpbr: true })
}
}
}
if (!_is_in_sync) {
_is_in_sync = true
_doCallbacks('sync', {
event: 'sync',
sync: true
})
}
// elem.playbackRate = getRate(0.02, diff * 0.07) + (pbr - 1); //_motion.vel + (diff * 0.1);
elem.playbackRate = getRate(0.02, diff * 0.07) // _motion.vel + (diff * 0.1);
last_pbr_diff = diff
}
if (options.automute) {
if (!elem.muted && (elem.playbackRate > 1.05 || elem.playbackRate < 0.95)) {
_auto_muted = true
elem.muted = true
_doCallbacks('muted', { event: 'muted', muted: true })
_dbg({ type: 'mute', muted: true })
} else if (elem.muted && _auto_muted) {
_auto_muted = false
elem.muted = false
_dbg({ type: 'mute', muted: false })
_doCallbacks('muted', { event: 'muted', muted: false })
}
}
} catch (err) {
// Not supported after all!
if (options.automute) {
elem.muted = false
}
_last_skip = null // Reset skip stuff
if (localStorage && options.remember) {
_dbg('Variable Playback Rate NOT SUPPORTED, remembering this ')
console.log('Variable playback speed not supported (remembered)')
localStorage.mediasync_vpbr = JSON.stringify({ appVersion: navigator.appVersion, vpbr: false })
}
console.log('Error setting variable playback speed - seems broken', err)
_setUpdateFunc(update_func_skip)
}
}
var last_pos
var last_diff
// timeUpdate handler for skip based sync
var update_func_skip = function (ev) {
if (_stopped || _paused) {
return
}
var snapshot = query()
var duration = elem.duration
var new_pos
if (duration) {
if (snapshot.pos < 0 || snapshot.pos > duration) { // Use snapshot, skew is not part of this
if (!elem.paused) {
elem.currentTime = duration - 0.03
elem.pause()
}
return
}
}
if (snapshot.vel > 0) {
if (elem.paused) {
play()
}
} else if (!elem.paused) {
elem.pause()
}
if (snapshot.vel != 1) {
if (loop(snapshot.pos) == last_pos) {
return
}
last_pos = snapshot.pos
_dbg('Jump, playback speed is not :', snapshot.vel)
// We need to just jump
new_pos = loop(snapshot.pos + options.skew)
if (elem.currentTime != new_pos) {
skip(new_pos, 'jump')
}
return
}
var p = snapshot.pos + options.skew
var diff = p - elem.currentTime
var ts = performance.now()
// If this was a Motion jump, skip immediately
if (ev !== undefined && ev.pos !== undefined) {
_dbg('MOTION JUMP')
new_pos = snapshot.pos + options.skew
skip(new_pos)
return
}
// Smooth diffs as currentTime is often inconsistent
_samples.push({ diff: diff, ts: ts, pos: p })
if (_samples.length >= 3) {
var avg = 0
for (var i = 0; i < _samples.length; i++) {
avg += _samples[i].diff
}
diff = avg / _samples.length
_samples.splice(0, 1)
} else {
return
}
// We use the number of very good hits to build confidence
if (Math.abs(diff) < 0.001) {
_perfect = Math.max(5, _perfect) // Give us some breathing space!
}
if (_perfect <= -2) {
// We are failing to meet the target, make target bigger
_dbg('Lost all confidence')
options.target = Math.min(1, options.target * 1.4)
_perfect = 0
_doCallbacks('target_change', {
event: 'target_change',
target: options.target,
reason: 'unknown'
})
} else if (_perfect > 15) {
// We are hitting the target, make target smaller if we're beyond the users preference
_dbg('Feels better')
if (options.target == options.original_target) {
// We're improving yet 'perfect', trigger "good" sync event
if (!_is_in_sync) {
_is_in_sync = true
_doCallbacks('sync', { event: 'sync', sync: true })
}
}
options.target = Math.max(Math.abs(diff) * 0.7, options.original_target)
_perfect -= 8
_doCallbacks('target_change', {
event: 'target_change',
target: options.target,
reason: 'improving'
})
}
_dbg({ type: 'dbg', diff: diff, target: options.target, perfect: _perfect })
if (Math.abs(diff) > options.target) {
// Target miss - if we're still confident, don't do anything about it
_perfect -= 1
if (_perfect > 0) {
return
}
// We've had too many misses, skip
new_pos = _motion.pos + options.skew
// _dbg("Adjusting time to " + new_pos);
_perfect += 8 // Give some breathing space
skip(new_pos)
} else {
// Target hit
if (Math.abs(diff - last_diff) < options.target / 2) {
_perfect++
}
last_diff = diff
}
}
var _initialized = false
var init = function () {
if (_initialized) return
_initialized = true
if (_motion === undefined) {
setMotion(motion)
}
if (localStorage && options.remember) {
if (localStorage.mediasync_vpbr) {
var vpbr = JSON.parse(localStorage.mediasync_vpbr)
if (vpbr.appVersion === navigator.appVersion) {
_vpbr = vpbr.vpbr
}
}
}
if (options.mode === 'vpbr') {
_vpbr = true
}
if (options.mode === 'skip' || _vpbr === false) {
elem.playbackRate = 1.0
_update_func = update_func_skip
} else {
if (options.automute) {
elem.muted = true
_auto_muted = true
_doCallbacks('muted', { event: 'muted', muted: true })
}
_update_func = update_func_playbackspeed
}
elem.removeEventListener('canplay', init)
elem.removeEventListener('playing', init)
_setUpdateFunc(_update_func)
// _motion.on("change", onchange);
}
elem.addEventListener('canplay', init)
elem.addEventListener('playing', init)
var _last_update_func
var _poller
var _setUpdateFunc = function (func) {
if (_last_update_func) {
clearInterval(_poller)
elem.removeEventListener('timeupdate', _last_update_func)
elem.removeEventListener('pause', _last_update_func)
elem.removeEventListener('ended', _last_update_func)
}
_last_update_func = func
elem.playbackRate = 1.0
elem.addEventListener('timeupdate', func)
elem.addEventListener('pause', func)
elem.addEventListener('ended', func)
if (func === update_func_playbackspeed) {
_doCallbacks('mode_change', { event: 'mode_change', mode: 'vpbr' })
} else {
_doCallbacks('mode_change', { event: 'mode_change', mode: 'skip' })
}
}
var query = function () {
// Handle both msvs and timing objects
if (_motion.version >= 3) {
var q = _motion.query()
return {
pos: q.position,
vel: q.velocity,
acc: q.acceleration
}
}
return _motion.query()
}
var setSkew = function (skew) {
options.skew = skew
}
var getSkew = function () {
return options.skew
}
var setOption = function (option, value) {
options[option] = value
if (option === 'target') {
options.original_target = value
}
}
/*
* Return 'playbackRate' or 'skip' for play method
*/
var getMethod = function () {
if (_update_func === update_func_playbackspeed) {
return 'playbackRate'
}
return 'skip'
}
// As we are likely asynchronous, we don't really know if elem is already
// ready! If it has, it will not emit canplay. Also, canplay seems shady
// regardless
var beater = setInterval(function () {
if (elem.readyState >= 2) {
clearInterval(beater)
try {
var event = new Event('canplay')
elem.dispatchEvent(event)
} catch (e) {
var event2 = document.createEvent('Event')
event2.initEvent('canplay', true, false)
elem.dispatchEvent(event2)
}
}
}, 100)
// callbacks
var _callbacks = {
skip: [],
mode_change: [],
target_change: [],
muted: [],
sync: [],
error: []
}
var _doCallbacks = function (what, e) {
if (!_callbacks.hasOwnProperty(what)) {
throw 'Unsupported event: ' + what
}
for (var i = 0; i < _callbacks[what].length; i++) {
h = _callbacks[what][i]
try {
h.call(API, e)
} catch (e2) {
console.log('Error in ' + what + ': ' + h + ': ' + e2)
}
}
}
// unregister callback
var off = function (what, handler) {
if (!_callbacks.hasOwnProperty(what)) throw 'Unknown parameter ' + what
var index = _callbacks[what].indexOf(handler)
if (index > -1) {
_callbacks[what].splice(index, 1)
}
return API
}
var on = function (what, handler, agentid) {
if (!_callbacks.hasOwnProperty(what)) {
throw new Error('Unsupported event: ' + what)
}
if (!handler || typeof handler !== 'function') throw 'Illegal handler'
var index = _callbacks[what].indexOf(handler)
if (index != -1) {
throw new Error('Already registered')
}
// register handler
_callbacks[what].push(handler)
// do immediate callback?
setTimeout(function () {
if (what === 'sync') {
_doCallbacks(what, {
event: what,
sync: _is_in_sync
}, handler)
}
if (what === 'muted') {
_doCallbacks(what, {
event: what,
muted: _auto_muted
}, handler)
}
}, 0)
return API
}
function _dbg () {
if (!options.debug) {
return
}
if (typeof (options.debug) === 'function') {
// options.debug(arguments);
var args = arguments
setTimeout(function () {
options.debug.apply(window, args)
}, 0)
} else {
var args2 = []
for (var k in arguments) {
args2.push(arguments[k])
}
console.log(JSON.stringify(args2))
}
}
// Export the API
API = {
setSkew: setSkew,
getSkew: getSkew,
setOption: setOption,
getMethod: getMethod,
setMotion: setMotion,
stop: stop,
pause: pause,
on: on,
off: off,
init: init
}
return API
}
_MS_.mediaSync = mediaSync
_MS_.mediaNeedKick = needKick
return _MS_
}(mediascape || {}))
// Support mcorp integration too
// TODO
// if (!window.hasOwnProperty("MCorp")) {
// MCorp = {};
// }
// MCorp.mediaSync = mediascape.mediaSync;
// MCorp.mediaNeedKick = mediascape.mediaNeedKick;
module.exports = mediascape