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EditInput.js
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EditInput.js
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function EditInput()
{
this.handleMouseUp = function( Game, Event )
{
if ( Game.mPuzzle )
{
if ( Game.mPuzzle.getPeeringArrow().getGrabbed() )
Game.mPuzzle.getPeeringArrow().stopGrabbed( Game );
}
return false;
}
this.handleMouseDown = function( Game, Event )
{
if ( Game == null || Game.mPuzzle == null )
{
return false;
}
if ( Game.getLost() || Game.getWon() )
{
return false;
}
if ( Game.mInputState.mKeyDown[87] )
{
Game.mPuzzle.editAdd( Game, Event );
return true;
}
if ( Game.mInputState.mKeyDown[88] )
{
Game.mPuzzle.editRemove( Game, Event );
return true;
}
return Game.mPuzzle.getPeeringArrow().tryGrab( Game, Event );
}
this.handleMouseMove = function( Game, Event )
{
if ( Game.mPuzzle && ( Game.getLost() || Game.getWon() ) )
{
return false;
}
if ( Game.mInputState.mKeyDown[87] )
{
return true;
}
if ( Game.mInputState.mKeyDown[88] )
{
return true;
}
if ( Game.mPuzzle.getPeeringArrow().getGrabbed() )
{
Game.mPuzzle.getPeeringArrow().move( Game, Event );
return true;
}
return false;
}
this.handleKeyDown = function( Game, Event, KeyCode )
{
if ( Game == null || Game.mPuzzle == null )
{
return false;
}
if ( KeyCode == 68 ) // D
{
Game.toggleDebug();
return true;
}
if ( KeyCode == 69 ) // E
{
Game.toggleEditMode();
return true;
}
if ( KeyCode == 83 ) // S
{
Game.savePuzzle();
}
if ( KeyCode == 84 ) // T
{
Game.mPuzzle.trim( Game );
Game.mCamera.centerOnPuzzle( Game, Game.mPuzzle, false );
}
Game.mIngameOverlay.update( Game );
return false;
}
this.handleKeyUp = function( Game, Event, KeyCode )
{
if ( Game == null )
{
return false;
}
Game.mIngameOverlay.update( Game );
return false;
}
}