From f420f7acabbe33796048b92cef04ad95ff529d59 Mon Sep 17 00:00:00 2001 From: NeirdaP Date: Tue, 14 Jan 2025 16:54:16 +0100 Subject: [PATCH] fix: some small typos --- website/docs/addon_traypublisher_artist.md | 4 ++-- website/docs/addon_traypublisher_artist_advanced.md | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/website/docs/addon_traypublisher_artist.md b/website/docs/addon_traypublisher_artist.md index 88faff67..a79da4f9 100644 --- a/website/docs/addon_traypublisher_artist.md +++ b/website/docs/addon_traypublisher_artist.md @@ -78,13 +78,13 @@ Every simple creator follows the same usage steps. - `workfiles`: Workfiles are full scenes from any application that are directly edited by artists. They represent a state of work on a task at a given point and are usually not directly referenced into other scenes. - `model`: Models should only contain geometry data, without any extras like cameras, locators or bones. *Keep in mind that models published from tray publisher are not validated for correctness.* - `pointcache`: Alembic or bgeo cache of animated data -- `plate`: Any type of image seqeuence coming from outside of the studio. Usually camera footage, but could also be animatics used for reference. +- `plate`: Any type of image sequence coming from outside of the studio. Usually camera footage, but could also be animatics used for reference. - `render`: Sequence or single file renders. - `camera`: Ideally this should be only camera itself with baked animation, however, it can technically also include helper geometry. - `image`: Any image data can be published as image product type. References, textures, concept art, matte paints. This is a fallback 2d product type for everything that doesn't fit more specific product type. - `vdb`: Hierarchical data structure for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids. - `matchmove`: Script exported from matchmoving application to be later processed into a tracked camera with additional data. -- `rig`: CG rigged character or prop. Rig should be clean of any extra data and directly loadable into it's respective application. +- `rig`: CG rigged character or prop. Rig should be clean of any extra data and directly loadable into its respective application. - `simpleUnrealTexture`: Texture files with Unreal Engine naming conventions. - `audio`: Audio files for review or final delivery. diff --git a/website/docs/addon_traypublisher_artist_advanced.md b/website/docs/addon_traypublisher_artist_advanced.md index 2e1fdaab..f7e1e607 100644 --- a/website/docs/addon_traypublisher_artist_advanced.md +++ b/website/docs/addon_traypublisher_artist_advanced.md @@ -75,7 +75,7 @@ ayon addon traypublisher ### Launch -Launch TrayPublish tool UI. +Launch TrayPublisher tool UI. You can use it to access the tray publisher without running AYON. It can be used as a shortcut to launch the tray publisher directly without launching AYON launcher first.