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main.js
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const electron = require('electron');
const {app, BrowserWindow, dialog} = electron;
const path = require('path');
const url = require('url');
const settings = require('electron-settings');
const log = require('electron-log');
const {autoUpdater} = require("electron-updater");
const ipc = electron.ipcMain;
require('electron-debug')({showDevTools: false});
// Logging
autoUpdater.logger = log;
autoUpdater.logger.transports.file.level = "info";
// autoUpdater.autoDownload = false;
// autoUpdater.allowPrerelease = false;
log.info('App Starting');
let manualupdate = false;
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
require('electron-context-menu')();
let win;
function sendStatusToWindow(text) {
log.info('', text);
// win.webContents.send('message', text);
}
function createWindow () {
// app.setBadgeCount(1);
const {width, height} = electron.screen.getPrimaryDisplay().workAreaSize
// Create the browser window.
var w = 1400;
var h = 700;
if (settings.has("system.windowsize")) {
w = settings.get("system.windowsize.width");
h = settings.get("system.windowsize.height");
if (process.platform == "win32" && w == width && h == height) {
w -= 10;
h -= 10;
}
if (w < 10 || h < 10) {
w = 1400;
h = 700;
}
}
if (settings.has("system.update")) {
autoUpdater.allowPrerelease = settings.get("system.update.allowbeta")
} else {
autoUpdater.allowPrerelease = false
}
win = new BrowserWindow({
width: w,
height: h,
frame: false,
// transparent: true,
icon: path.join(__dirname, 'assets/icons/icon.icns'),
webPreferences: {
blinkFeatures: 'OverlayScrollbars'
}
})
// win.setMaximizable(true);
// console.log(win.getBounds());
// and load the index.html of the app.
win.loadURL(url.format({
pathname: path.join(__dirname, 'index.html'),
protocol: 'file:',
slashes: true
}))
// Open the DevTools.
// win.webContents.openDevTools()
// Emitted when the window is closed.
win.on('close', () => {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
var bounds = win.getBounds();
settings.set("system.windowsize.width", bounds.width);
settings.set("system.windowsize.height", bounds.height);
})
win.on('closed', () => {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
win = null
})
autoUpdater.checkForUpdates();
let mainmenu = require('./main-process/menu/mainmenu')
// console.log("set main_window");
// mainmenu.main_window = win;
}
autoUpdater.on('checking-for-update', () => {
sendStatusToWindow('Checking for update...');
})
autoUpdater.on('update-available', (ev, info) => {
if (manualupdate) {
dialog.showMessageBox({
type: "info",
message: `There is a new update available`,
buttons: [
"Later",
"Update Now"
]
}, function(response) {
switch (response) {
case 0: // Later
break;
case 1: // Update
autoUpdater.downloadUpdate();
break;
}
});
}
sendStatusToWindow('Update available.');
})
autoUpdater.on('update-not-available', (ev, info) => {
if (manualupdate) {
dialog.showMessageBox({
type: "info",
message: `Already up to date`,
});
manualupdate = true;
}
sendStatusToWindow('Update not available.');
})
autoUpdater.on('error', (ev, err) => {
sendStatusToWindow('Error in auto-updater.');
})
autoUpdater.on('download-progress', (progressObj) => {
let log_message = "Download speed: " + progressObj.bytesPerSecond;
log_message = log_message + ' - Downloaded ' + progressObj.percent + '%';
log_message = log_message + ' (' + progressObj.transferred + "/" + progressObj.total + ')';
sendStatusToWindow(log_message);
})
autoUpdater.on('update-downloaded', (ev, info) => {
if (!manualupdate) {
dialog.showMessageBox({
type: "info",
message: `There is a new update available`,
buttons: [
"Later",
"Update Now"
]
}, function(response) {
switch (response) {
case 0: // Later
break;
case 1: // Update
// Wait 5 second, then quit and install
sendStatusToWindow(info);
// sendStatusToWindow('Update downloaded; will install in 5 seconds');
autoUpdater.quitAndInstall();
break;
}
});
} else {
manualupdate = false;
autoUpdater.quitAndInstall();
}
})
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win === null) {
createWindow()
}
})
ipc.on('check-for-update', function(event) {
autoUpdater.checkForUpdates();
manualupdate = true;
});
ipc.on('comic-update', function(event, count) {
app.setBadgeCount(count);
})
ipc.on('update-beta', function(event, cont) {
autoUpdater.allowPrerelease = true;
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.