forked from TES5Edit/docs
-
Notifications
You must be signed in to change notification settings - Fork 0
/
xEditReadme.html
78 lines (63 loc) · 4.27 KB
/
xEditReadme.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
---
layout: default
title: xEdit Readme
---
<div id="centered_buttons">
<a href="index.html" class="btngroup">Home</a>
</div>
<div id="readme">
<h2>Our GitHub Issue Tracker:</h2>
<p>Our <a href="https://github.com/TES5Edit/TES5Edit/issues">GitHub issue tracker</a> offers a place to submit and
discuss feature requests and bug reports. When using it, please ensure that any criticism you provide is
constructive. Please do not use the tracker for general help and support on how to use xEdit.</p>
<h3>General Support:</h3>
<p>Make backups of your plugins and report any issues in the official Bethesda thread. If you have never used
TES5Edit, Wiki Pages and basic videos are available.</p>
<p>We only support the most recent version of xEdit and the game. Update xEdit and the latest version of the game
before you post in the forum.</p>
<h3>Naming Conventions:</h3>
<p>If you see any references to xEdit that is a short way of saying all versions of the program which would cover
xEdit, FNVEdit, FO4Edit, TES4Edit, TES5Edit, SSEEdit.</p>
<p>Rename to TES4Edit.exe to work with Oblivion.<br>
Rename to TES5Edit.exe to work with Skyrim.<br>
Rename to SSEEdit to work with Skyrim SE.<br>
Rename to xEdit.exe to work with Fallout3.<br>
Rename to FNVEdit.exe to work with New Vegas.<br>
Rename to FO4Edit.exe to work with Fallout 4.</p>
<h3>Documentation:</h3>
<p>The only documentation ever made for xEdit was provided by Miax and JustinOther. They have generously provided
the Fallout Training Manuals. The one thing people may not realize at first is that the training manuals
apply to all versions of xEdit. The manuals go over the basics of how to use xEdit and becaue the UI for
xEdit hasn't changed over the years you can still use the examples. About the only thing that has changed are
the contextual menus but they are minor changes.</p>
<a href="http://fallout3.nexusmods.com/mods/8629">Fallout3 Training Manual</a>for xEdit (applies to all game
versions)<br>
<a href="http://www.nexusmods.com/newvegas/mods/38413">Fallout New Vegas Training Manual</a>for FNVEdit (applies to
all game versions)
<h2>xEdit Downloads:</h2>
<a href="http://www.nexusmods.com/fallout3/mods/637">xEdit</a><br>
<a href="http://www.nexusmods.com/newvegas/mods/34703">FNVEdit</a><br>
<a href="http://www.nexusmods.com/fallout4/mods/2737">FO4Edit</a><br>
<a href="http://www.nexusmods.com/oblivion/mods/11536">TES4Edit</a><br>
<a href="http://www.nexusmods.com/skyrim/mods/25859">TES5Edit</a><br>
<a href="http://www.nexusmods.com/skyrimspecialedition/mods/164">SSEEdit</a><br>
<h2>xLODGen Downloads:</h2>
<a href="http://www.nexusmods.com/fallout3/mods/21174">FO3LODGen</a><br>
<a href="http://www.nexusmods.com/newvegas/mods/58562">FNVLODGen</a><br>
<a href="http://www.nexusmods.com/oblivion/mods/15781">FO4LODGen</a><br>
<a href="http://www.nexusmods.com/oblivion/mods/15781">TES4LODGen</a><br>
<a href="http://www.nexusmods.com/skyrim/mods/62698">TES5LODGen</a><br>
<a href="http://www.nexusmods.com/skyrimspecialedition/mods/6642">SSELODGen</a><br>
<h2>Future of xEdit:</h2>
<p>We appreciate all the thanks and support from the community. We would like to thank all the users that made
bug reports on the Nexus or in the Bug Tracker. Zilav and Hlp continue to make various bug fixes and
improvements. Zilav is usually adding more scripting functions while Hlp is still working on having a working
Save game editor. Currently early testing only allows you to view save games. It was exciting that
ElminsterAU had some time to make some optimizations to the code. The program loads plugins faster then before
and uses less memory.</p>
<h2>Previous versions such as xEdit, FNVEdit, TES4Edit:</h2>
<p>We understand that sometimes updates to programs break things. Please use the updates with caution. However,
please use them and then report issues so we can improve the program. Our goal is to make all versions as bug
free as possible and introduce new features that are useful for the modding community for all the Bethesda
games this utility supports.</p>
</div>