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morrowind-mods-faq.html
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---
layout: navigation
title: xEdit Tutorials
---
<div itemprop="commentText" class='post entry-content '>
<!--cached-Thu, 23 Aug 2018 05:54:15 +0000--><em class='bbc'>Originally by <a href='http://forums.bethsoft.com/index.php?/user/11-kathode/' class='bbc_url' title=''>kathode</a>, edited by Mod/Admin team as needed (and as time permits <span rel='lightbox'><img class='bbc_img' src="https://d1z7bw3wiqzsm4.cloudfront.net/forums/public/style_emoticons/default/wink.gif" class='bbc_emoticon' alt=';)' /></span>), and including contributions from various forum members (see <a href='http://forums.bethsoft.com/index.php?/topic/106063-morrowind-mods-faq/page__view__findpost__p__1773017' class='bbc_url' title=''>credits</a>). If you notice any broken links or info that needs to be added or updated, PM one of the Moderators with the specifics.</em><br /><br /><strong class='bbc'>Welcome to the Morrowind Mods Forum! </strong><br /><br />This forum is for the discussion of Morrowind Mods, both released and in-development. Look here for information on what the modding community is cooking up to add to your Morrowind experience. <br /><br />Please keep the discussions in this forum focused on the mods themselves. "How to" questions should be directed to the <a href='http://forums.bethsoft.com/index.php?/forum/11-construction-set-morrowind/' class='bbc_url' title=''>General Construction Set</a> forum. This includes questions and discussions about creating/using scripts (or dialogue, NPCs, or anything else in the Construction Set), texturing/retexturing, modeling, and third-party software for working with the various assets in mods.<br /><br />Following is a set of Frequently Asked Questions (FAQs) about Morrowind Mods. Click on the questions to find the answers.<br /><br /><strong class='bbc'>Thanks and enjoy the Mod Forums! </strong>
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<div itemprop="commentText" class='post entry-content '>
<!--cached-Thu, 23 Aug 2018 05:54:15 +0000--><strong class='bbc'>Frequently Asked Questions about Morrowind Mods</strong><br /><br /><a href='http://forums.bethsoft.com/index.php?/topic/106063-morrowind-mods-faq/page__view__findpost__p__1772758' class='bbc_url' title=''>What are mods? Are they the same as plugins, patches, or expansions? What do they do? Will they mess up my game? What else do I need to know before using them or making them?</a><br /><br /><a href='http://forums.bethsoft.com/index.php?/topic/106063-morrowind-mods-faq/page__view__findpost__p__1772836' class='bbc_url' title=''>How and where can I find the best mods?</a><br /><br /><a href='http://forums.bethsoft.com/index.php?/topic/106063-morrowind-mods-faq/page__view__findpost__p__1772866' class='bbc_url' title=''>How do I install mods?</a><br /><br /><a href='http://forums.bethsoft.com/index.php?/topic/106063-morrowind-mods-faq/page__view__findpost__p__1772884' class='bbc_url' title=''>How do I make a mod?</a><br /><br /><a href='http://forums.bethsoft.com/index.php?/topic/106063-morrowind-mods-faq/page__view__findpost__p__1772926' class='bbc_url' title=''>What does REQ (or WIP or REL) mean?</a><br /><br /><a href='http://forums.bethsoft.com/index.php?/topic/106063-morrowind-mods-faq/page__view__findpost__p__1772939' class='bbc_url' title=''>HELP! The mod I downloaded and installed doesn't work (or doesn't work properly)!</a><br /><br /><a href='http://forums.bethsoft.com/index.php?/topic/106063-morrowind-mods-faq/page__view__findpost__p__1772964' class='bbc_url' title=''>The site I'm trying to download mods from isn't working! (or Yikes! A mod site gave me a virus!)</a><br /><br /><a href='http://forums.bethsoft.com/index.php?/topic/106063-morrowind-mods-faq/page__view__findpost__p__1772979' class='bbc_url' title=''>Can I import a model (or texture or song, etc.) from another game into my Morrowind Mod?</a><br /><br /><a href='http://forums.bethsoft.com/index.php?/topic/106063-morrowind-mods-faq/page__view__findpost__p__1772979' class='bbc_url' title=''>What about "adult-themed" mods?</a><br /><br /><a href='http://forums.bethsoft.com/index.php?/topic/106063-morrowind-mods-faq/page__view__findpost__p__1788581' class='bbc_url' title=''>How do I enable and take screenshots of my game?</a><br /><br /><a href='http://forums.bethsoft.com/index.php?/topic/106063-morrowind-mods-faq/page__view__findpost__p__3375089' class='bbc_url' title=''>How do I find my load order?</a><br /><br /><a href='http://forums.bethsoft.com/index.php?/topic/106063-morrowind-mods-faq/page__view__findpost__p__3395777' class='bbc_url' title=''>How can I avoid conflicts with new landmasses?</a><br /><br /><a href='http://forums.bethsoft.com/index.php?/topic/106063-morrowind-mods-faq/page__view__findpost__p__15699668' class='bbc_url' title=''>I can't get mods to show up. I'm using Windows Vista/Windows 7</a><br /><br /><a href='http://forums.bethsoft.com/topic/106063-morrowind-mods-faq/page__view__findpost__p__21189077' class='bbc_url' title=''>Can I have multiple installations of Morrowind on my PC?</a><br /><br /><a href='http://forums.bethsoft.com/index.php?/topic/106063-morrowind-mods-faq/page__view__findpost__p__1773017' class='bbc_url' title=''>Contributor credits</a>
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<div itemprop="commentText" class='post entry-content '>
<!--cached-Thu, 23 Aug 2018 05:54:16 +0000--><strong class='bbc'>What are mods? Are they the same as plugins, patches, or expansions? What do they do? Will they mess up my game? What else do I need to know before using them or making them?</strong><br /><br />Mods are <em class='bbc'>modifications</em> of (or some people call them <em class='bbc'>modules</em> for) the original game.<br /><br />The terms "mod" and "plugin" are interchangable (in other words: yes, they're the same <span rel='lightbox'><img class='bbc_img' src="https://d1z7bw3wiqzsm4.cloudfront.net/forums/public/style_emoticons/default/wink.gif" class='bbc_emoticon' alt=';)' /></span>). Patches and expansions are not the same, however. Patches are official files intended to correct errors in the original game, and expansions (Tribunal, Bloodmoon) add official content to the game.<br /><br />Some mods add content (such as new weapons, NPCs, quests, clothing, faces, buildings, etc.), and others seek to balance issues in the original game, such as making items or NPCs either more or less powerful. Still others seek to improve upon what was already in the game in various other ways.<br /><br />Some mods might cause minor errors or other problems for some people, especially if it's a beta or otherwise unfinished version, but most do not (at least not in game-breaking ways). The majority of problems that do happen come from either trying to use too many mods at one time, or repeatedly adding and removing mods to/from the same game. Beginners should not install some mods, start playing, then download some more and try to add those into the existing game. That almost always causes some problems. For tips on avoiding this (or if you experience mod problems or errors), see <a href='http://forums.bethsoft.com/index.php?/topic/106063-morrowind-mods-faq/page__view__findpost__p__1772939' class='bbc_url' title=''>this post</a>.<br /><br />Before using mods, you'll need to decide what kind you want to play. No one can answer that for you, so don't bother asking very broad questions on the forums such as "Which mods should I download?" It's fine to ask for other members' opinions on specific mods you're thinking of downloading, though. <span rel='lightbox'><img class='bbc_img' src="https://d1z7bw3wiqzsm4.cloudfront.net/forums/public/style_emoticons/default/smile.gif" class='bbc_emoticon' alt=':)' /></span> <br /><br />Note: Many veteran players recommend that you not use many (if any) mods if you haven't yet played the game through at least one time. You can always replay later with mods installed, and you'll be better able to recognize what the mods added to the game. But if you're ready to go get some, see <a href='http://forums.bethsoft.com/index.php?/topic/106063-morrowind-mods-faq/page__view__findpost__p__1772836' class='bbc_url' title=''>How and where can I find the best mods?</a> And for those new to using mods, don't forget to also see <a href='http://forums.bethsoft.com/index.php?/topic/106063-morrowind-mods-faq/page__view__findpost__p__1772866' class='bbc_url' title=''>How do I install mods?</a><br /><br />If you think you're ready to try your hand at making a mod, the first thing you should do is see <a href='http://forums.bethsoft.com/index.php?/topic/106063-morrowind-mods-faq/page__view__findpost__p__1772884' class='bbc_url' title=''>How do I make a mod?</a>
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<div itemprop="commentText" class='post entry-content '>
<!--cached-Thu, 23 Aug 2018 05:54:16 +0000--><strong class='bbc'>How and where can I find the best mods?</strong><br /><br />Number one: Whatever constitutes the "best" mod(s) will <em class='bbc'><strong class='bbc'>always</strong></em> be subjective. Every individual is different, so no one can say what is best <em class='bbc'>for you</em>. Because of this, the forum natives tend to get very restless when people continually post that kind of question. <span rel='lightbox'><img class='bbc_img' src="https://d1z7bw3wiqzsm4.cloudfront.net/forums/public/style_emoticons/default/eek.gif" class='bbc_emoticon' alt=':eek:' /></span> However, they'll be happy to give you their opinions of specific mods you have in mind to try out. <span rel='lightbox'><img class='bbc_img' src="https://d1z7bw3wiqzsm4.cloudfront.net/forums/public/style_emoticons/default/smile.gif" class='bbc_emoticon' alt=':)' /></span><br /><br /><strong class='bbc'><em class='bbc'>Mod lists, recommendations, etc.:</em></strong><br /><br /><a href='http://forums.bethsoft.com/index.php?/topic/1060141-mod-recommendations-for-new-players/' class='bbc_url' title=''>Pluto's Mod LIst</a><br /><a href="https://www.zenimax.com/external.php?locale=en-us&url=http://www.freewebs.com/urakugluk/modlist.htm" class='bbc_url' title='External link' rel='nofollow external'>Asian-themed mod list</a><br /><a href="https://www.zenimax.com/external.php?locale=en-us&url=http://www.mwmythicmods.com/kwshouses.htm" class='bbc_url' title='External link' rel='nofollow external'>kwshipman's House Mod list</a><br /><a href="https://www.zenimax.com/external.php?locale=en-us&url=http://gmml.pbwiki.com/Categories" class='bbc_url' title='External link' rel='nofollow external'>Galahaut's Morrowind Mod Wiki (Categories)</a><br /><a href="https://www.zenimax.com/external.php?locale=en-us&url=http://www.mwmythicmods.com/mystara.htm" class='bbc_url' title='External link' rel='nofollow external'>Mystara's Morrowind Links</a><br /><a href="https://www.zenimax.com/external.php?locale=en-us&url=http://www.mwmythicmods.com/themes.htm" class='bbc_url' title='External link' rel='nofollow external'>Mythic Mods themed mods list</a><br /><a href="https://www.zenimax.com/external.php?locale=en-us&url=http://mcwby1.tripod.com/id13.html" class='bbc_url' title='External link' rel='nofollow external'>Petrells' Morrowind Links</a><br /><a href="https://www.zenimax.com/external.php?locale=en-us&url=http://www.mwmythicmods.com/ronin.htm" class='bbc_url' title='External link' rel='nofollow external'>Ronin49's Mod Lists and Links</a><br /><a href="https://www.zenimax.com/external.php?locale=en-us&url=http://www.freewebs.com/sandman101morrowindconnect/connect.htm" class='bbc_url' title='External link' rel='nofollow external'>Sandman101's Morrowind Connect</a><br /><a href="https://www.zenimax.com/external.php?locale=en-us&url=http://www.freewebs.com/slartibartfast1/morrowindlinks.htm" class='bbc_url' title='External link' rel='nofollow external'>Slartibartfast's Morrowind Mods</a><br /><a href="https://www.zenimax.com/external.php?locale=en-us&url=http://www.mwmythicmods.com/telesphoros.htm" class='bbc_url' title='External link' rel='nofollow external'>Telesphoros' List o'Mods</a><br /><br />There are a number of fansites out there that offer up mods for downloading. The following is a list of the larger ones. <br /><br /><a href="https://www.zenimax.com/external.php?locale=en-us&url=http://www.elricm.com/nuke/html/index.php" class='bbc_url' title='External link' rel='nofollow external'>Elric Melnibone's site</a><br /><a href="https://www.zenimax.com/external.php?locale=en-us&url=http://planetelderscrolls.gamespy.com" class='bbc_url' title='External link' rel='nofollow external'>Planet Elder Scrolls</a><br /><a href='http://mw.modhistory.com/' class='bbc_url' title='External link' rel='nofollow external'>Morrowind Mod History</a><br /><a href="https://www.zenimax.com/external.php?locale=en-us&url=http://www.oblivionsource.com/" class='bbc_url' title='External link' rel='nofollow external'>Oblivion Source</a><br /><a href="https://www.zenimax.com/external.php?locale=en-us&url=http://www.tesnexus.com/downloads/categories.php" class='bbc_url' title='External link' rel='nofollow external'>TESNexus</a><br /><a href="https://www.zenimax.com/external.php?locale=en-us&url=http://morromods.wiwiland.net/" class='bbc_url' title='External link' rel='nofollow external'>WiWiland (French Language)</a><br /><br />If you run a major mod portal and want to be added to this list (or if a link needs correcting), please PM one of the Moderators.<br /><br /><strong class='bbc'><em class='bbc'>Tools:</em></strong><br /><br /><a href="https://www.zenimax.com/external.php?locale=en-us&url=http://www.rpgplanet.com/morrowind/modpages/EnchantedSetup0.91c.exe" class='bbc_url' title='External link' rel='nofollow external'>Enchanted Editor</a> - allows very precise correction of problems but requires some knowledge of ESP/ESS file structure.<br /><a href="https://www.zenimax.com/external.php?locale=en-us&url=http://search.yacoby.net/" class='bbc_url' title='External link' rel='nofollow external'>ES Search</a> - Search engine that searches by mod title, author, or description from PES, ElricM, TESNexus, and FileFront<br /><a href="https://www.zenimax.com/external.php?locale=en-us&url=http://code.google.com/p/mlox/downloads/list" class='bbc_url' title='External link' rel='nofollow external'>mlox</a> - A tool for sorting and analyzing the plugin load order for TES games<br /><a href="https://www.zenimax.com/external.php?locale=en-us&url=http://morrowind2009.wordpress.com/" class='bbc_url' title='External link' rel='nofollow external'>Morrowind for 2009</a> - A 12-step guide to reinstalling a more graphically appealing Morrowind that works best on higher-end computers<br /><a href="https://www.zenimax.com/external.php?locale=en-us&url=http://neko.freeshell.org/MorrowindOnLinux" class='bbc_url' title='External link' rel='nofollow external'>Morrowind on Linux</a> - A guide to installing Morrowind for use on Linux, specifically Ubuntu.<br /><a href="https://www.zenimax.com/external.php?locale=en-us&url=http://www.rpgplanet.com/morrowind/modpages/tesame.zip" class='bbc_url' title='External link' rel='nofollow external'>TESAME</a> - fairly easy to use<br /><a href='http://planetelderscrolls.gamespy.com/View.php?view=Utilities.Detail&id=34' class='bbc_url' title='External link' rel='nofollow external'>TESTool</a> - dead simple to use; fixes a variety of common problems<br /><a href="https://www.zenimax.com/external.php?locale=en-us&url=http://wryemusings.com/#WryeMash" class='bbc_url' title='External link' rel='nofollow external'>Wrye Mash</a> - not so easy to use, but very powerful; capable of fixing severe savegame problems, managing mods and savegames, etc.<br /><br />[If you know of other such utilities that should be on this list, please PM a Moderator.]
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<div itemprop="commentText" class='post entry-content '>
<!--cached-Thu, 23 Aug 2018 05:54:16 +0000--><strong class='bbc'>How do I install mods?</strong><br /><br />See the tutorial below, or see these other tutorials: <a href="https://www.zenimax.com/external.php?locale=en-us&url=http://escf.rethan-manor.net/index.php?topic=237.0" class='bbc_url' title='External link' rel='nofollow external'>Mod install guide by ThreadWhisperer</a> (includes screenshots), or <a href="https://www.zenimax.com/external.php?locale=en-us&url=http://www.baphomets-morrowind.greatnow.com/" class='bbc_url' title='External link' rel='nofollow external'>Baphomet's "Some General Considerations on Installing Mods for Morrowind"</a> or <a href="https://www.zenimax.com/external.php?locale=en-us&url=http://verte.8m.com/" class='bbc_url' title='External link' rel='nofollow external'>this graphical version by Static_Nation</a>.<br /><br /><strong class='bbc'>How to install plugins manually</strong> (by lochnarus)<br /><br />Just a fast guide to manually installing MOST mods:<br /><br />Installing a Common Morrowind Mod Manually - a quick guide<br /><br /><span class='bbc_underline'>FOR BEGINNER MOD USERS</span><br /><br /><strong class='bbc'>1. FILE COMPRESSION</strong><br /><br />All morrowind mods are "compressed" into one easy to download file that is commonly referred to as a "zip" file. This makes the file smaller (in most cases- sound doesn't compress well) and keeps everything in one file. There are numerous types of these programs:<br /><br /><a href='http://www.7-zip.org/' class='bbc_url' title='External link' rel='nofollow external'>7zip</a><br /><a href='http://www.powerarchiver.com' class='bbc_url' title='External link' rel='nofollow external'>PowerArchiver</a><br /><a href="https://www.rarlab.com/" class='bbc_url' title='External link' rel='nofollow external'>WinRAR</a><br /><a href='http://www.winace.com/' class='bbc_url' title='External link' rel='nofollow external'>Winace</a><br /><a href='http://www.winzip.com/' class='bbc_url' title='External link' rel='nofollow external'>WinZip</a><br /><a href='http://www.zipgenius.com' class='bbc_url' title='External link' rel='nofollow external'>Zipgenius</a><br /><br />All of which can be found by doing a search on Google. Each one is different and only the first two will open all of the file formats from the rest of them. Use whichever opens the mod with these names:<br /><br />.7z - opens with 7zip<br />.rar - opens with WinRAR<br />.ace - opens with Winace<br /><br />...and so on.<br /><br /><strong class='bbc'>2. UNZIPPING TO A TEMPORARY DIRECTORY (FOLDER)</strong><br /><br />Double click on your downloaded mod file. The program should open it, displaying the files inside. Depending on which mod you are unzipping, it should have an .esp file (looks like a swiss army knife), a "Meshes" folder, an Icons folder (if the mod adds items that can be picked up), a "Textures" folder, and lastly a README file. Sometimes mods will have all their files placed into mock directory folders, like so:<br /><br />Program Files\Bethesda Softworks\Morrowind\Data Files<br /><br />this is for automatically unzipping the files in to Data Files, which I NEVER do. You're bound to come across a mod that will not unzip correctly and you'll have loose files cluttering up your folders. This is a MANUAL installation guide after all, so back to it:<br /><br />Select ALL the files by highlighting them. Then select the program's "extract" feature and a new window should come up asking WHERE to unzip it to. You will now need to pick a folder to be a temporary folder, I choose "My Documents"...<br /><br />Unzip the files to the temporary folder. Then open that folder and open any folders the mod was inside. You should see these folders:<br /><br />"mod file".esp <br />Meshes<br />Textures<br />"mod file README".txt (or any text filetype)<br /><br />POSSIBLY you will have these folders:<br /><br />Icons<br />Sounds<br />Music<br />Splash<br />Book Art<br /><br />Icons being the most frequent addition.<br /><br />All you do for the mod's .esp file is copy it to the "Data Files" folder in your game. Now the other stuff....<br /><br /><strong class='bbc'>3. MESHES</strong><br /><br />Now, look inside the mod's Meshes folder...<br /><br />Are there more folders inside? Alot of mods will have other "subfolders" that contain the mods meshes, and are for the purpose of being easy to locate for troubleshooting or for uninstalling with ease.<br /><br />Most mods have something like a letter, "A" or "W"" or the modder's name...I use "LOCH" for my meshes. Some mods do not do this and place their meshes loose in the 'Meshes" folder, which is all you have to do in that case.<br /><br />Now take these "subfolders" and move them to the meshes folder. <br /><br />*DO NOT take the game files out of the "subfolders" as they are indexed by the game engine as being in THAT FOLDER*<br /><br />So if you have an "A" folder, place THAT folder into your "Meshes" folder. If you already have an "A" folder, THEN you must open the mod's "A" Folder and copy the files into the existing "A" folder already in your game's files. In short:<br /><br />Meshes/A ----> Meshes<br /><br />UNLESS you already have an "A" folder, then:<br /><br />files inside Meshes/A ----> Meshes/A<br /><br />Repeat this for all mesh "subfolders" from the mod.<br /><br /><strong class='bbc'>4. ICONS</strong><br /><br />Do EXACTLY the same procedure as in the previous step (meshes) for icons.<br /><br /><strong class='bbc'>5. TEXTURES</strong><br /><br />There are two ways this could go:<br /><br />1 - the textures are loose in the mod's texture folder...easy. All you do is copy them all to the Textures folder in your game. You're done.<br /><br />2 - "Subfolder" textures is the other way some modders set up their mods. THIS way has a "subfolder" inside the textures folder. You should copy that "subfolder" and paste it into the textures folder, much like you did for meshes and icons.<br /><strong class='bbc'>5. OTHER TYPES OF FILES</strong><br /><br />Most sound and music files need to be placed into the same name folder in your game where they are in the downloaded mod files. All other files are basically the same as the meshes, except splash screens, which are placed loosely in the "Splash Screens" folder.<br /><br /><strong class='bbc'>6. PLAYING IT</strong><br /><br />All you do now is open Morrowind and check the new mod so that it is "x'ed" and start the game. If you did everything correctly, you should have no problems with your newly-installed mod. You're done...<br /><br />Hopefully this will be bookmarked for future reference, so that no one will have to explain it time and time again. It may not be the one Miltiades made, but it's something. Cheers!
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<!--cached-Thu, 23 Aug 2018 05:54:16 +0000--><strong class='bbc'>How do I make a mod?</strong><br /><br />The best place to start is with the <a href='http://forums.bethsoft.com/index.php?/topic/24-comprehensive-tutorial-and-useful-link-list/' class='bbc_url' title=''>tutorials thread</a> in the <a href='http://forums.bethsoft.com/index.php?/forum/11-construction-set-morrowind/' class='bbc_url' title=''>General Construction Set</a> forum. In it are linked many tutorials gathered from all over the web covering every aspect of modding - using the Construction Set, modeling, texturing, even animation. If all else fails, just start a thread in that forum, and ask! There are many experienced modders in the community who can address your questions.
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<!--cached-Thu, 23 Aug 2018 05:54:16 +0000--><strong class='bbc'>What does REQ (or WIP or REL) mean?</strong><br /><br />These are abbreviations the Morrowind modding community has agreed upon in order to make it easier to spot (or search for) certain kinds of threads. Typically, you'll see some threads whose titles begin with <strong class='bbc'>[WIP]</strong> ("Work In Progress"), <strong class='bbc'>[REL]</strong> ("Released"), and <strong class='bbc'>[REQ]</strong> ("Request"). This consistency makes it easy to see at a glance the sort of thread it is. Not all posters use this convention, but most do.<br /><br />A quick word about other thread titles: If you have a question, please make your thread title something meaningful (that is, let folks know something about what's in the thread before they even click on it). A thread called something like "Need spoilers for SuperModPerson's SuperfantasticQuest Mod" is apt to get you the help you need much faster than something like "URGENT" or "Mod help needed" or (heavens forbid) "I NEED UR HELP NOW NOT LATER THIS SUX!!!!!" <span rel='lightbox'><img class='bbc_img' src="https://d1z7bw3wiqzsm4.cloudfront.net/forums/images/public/style_emoticons/default/blink.gif" class='bbc_emoticon' alt=':blink:' /></span>
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Posted <abbr class="published" itemprop="commentTime" title="2005-05-30T08:44:41+00:00">30 May 2005 - 01:44 AM</abbr>
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<!--cached-Thu, 23 Aug 2018 05:54:17 +0000--><strong class='bbc'>HELP! The mod I downloaded and installed doesn't work (or doesn't work properly)!</strong><br /><br />First of all, check to see if the mod was <a href='http://forums.bethsoft.com/index.php?/topic/106063-morrowind-mods-faq/page__view__findpost__p__1772866' class='bbc_url' title=''>installed properly</a>. If that doesn't seem to be the problem, check to see if there are already other threads about it. If you still haven't found a solution, post a thread to ask about it. Be sure to be specific about describing the problem (or error), including your Warnings.txt file, and include a list of all mods you're currently using. If you don't know how to do this, see the quick guide below:<br /><br />(by Pseron Wyrd)<br /><br />HOW TO POST YOUR MOD LIST:<br />* Open your 'Morrowind.ini file (C:/Program Files/Bethesda Softworks/Morrowind/Morrowind.ini in default installations).<br />* Scroll down until you see [Game Files]. Here you will find your mod list.<br />* Highlight your mod list (hold your left mouse button down and drag the cursor down the page), right-click on the highlighted area and choose 'Copy'.<br />* Right-click in your post and choose "Paste".<br /><br /><br />HOW TO POST YOUR WARNINGS:<br />* Open your 'Warnings.txt' file (C:/Program Files/Bethesda Softworks/Morrowind/Warnings.txt in default installations).<br />* Highlight the entire contents of the file (hold your left mouse button down and drag the cursor down the page), right-click on the highlighted area and choose 'Copy'.<br />* Right-click in your post and choose "Paste".<br /><br /><strong class='bbc'>The best cure is prevention. See the tips below to help avoid some common problems:</strong><br /><br />(by dev_akm)<br /><br />In general, three basic guidelines can help you avoid the most common problems.<br /><br />-1) <em class='bbc'>Make a backup of your savegame before adding any mods, just in case any obvious problems do occur.</em> That way you can remove the problem mod(s) and reload a savegame from before you added any mods if necessary.<br /><br />-2) <em class='bbc'>Avoid making changes to your list of mods once you've started playing with them loaded.</em> There are two parts to this point:<br /><br />* Adding mods. You can usually add a few dozen mods to an existing game without causing problems, if you add them all at once. Once you start playing with a list of mods you should avoid adding more mods to the list unless you are prepared to revert back to a savegame created before you added any mods (or you are sure that the new mods have creation dates later than any other mods in your list).<br /><br />* Removing mods. Unless a mod creater specifically states that it is safe to remove the mod, chances are you may have to revert to a savegame from before you added that mod.<br /><br />-3) Do not run mods that have not been "cleaned" (common errors removed). Several excellent user-created tools are available to help make this easy.<br /><br />Many users successfully run literally hundreds of mods at once, but playing mods on this scale is tricky. It requires some experience with potential issues, some good user-created tools to help in resolving problems, and a fair amount of testing to sort out any problem mods from your list. You almost certainly will also need to be willing to start over with a new game in order to do this.<br /><br />Tools:<br /><a href="https://www.bethsoft.com/bgsforums/index.php?s=&showtopic=106063&view=findpost&p=1772836" class='bbc_url' title='External link' rel='nofollow external'>A list of useful tools for fixing save games can be found near the top of this thread.</a><br /><br /><strong class='bbc'>Cleaning a dirty savegame</strong> (by DinkumThinkum)<br /><br />Making any changes to mods that are already part of your saved game can cause what is commonly known as the '<em class='bbc'><strong class='bbc'>dirty save</strong></em>' problem: information in the saved game no longer corresponds to information in your mods. Probably the most common symptoms are objects missing from the game or seeing multiple copies of objects in the game (dirty saves can also cause a variety of other problems).<br /><br />This can be caused by removing a mod, editing a mod, or installing a different version of a mod after it's already included in your saved game.<br /><br /><br /><a href="https://www.zenimax.com/external.php?locale=en-us&url=http://www.mwmythicmods.com/Archives/Mods/How%20to%20clean%20a%20saved%20game.htm" class='bbc_url' title='External link' rel='nofollow external'>http://www.mwmythicm.....aved game.htm</a>
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<!--cached-Thu, 23 Aug 2018 05:54:17 +0000--><strong class='bbc'>The site I'm trying to download mods from isn't working! (or Yikes! A mod site gave me a virus!)</strong><br /><br />Please don't post questions here about download problems with other sites. Instead, email the webmaster or owner of the site in question, or use their tech support section if they have one.<br /><br />If you feel you have contracted a computer virus (or worm, or spyware) from a mod download site, <span class='bbc_underline'>please contact that site's owner or administrator <strong class='bbc'>FIRST</strong>.</span> After that, it's fine to post a thread here (if there isn't already one, that is) to let other members know of the problem. However, please don't post stuff like "WARNING, OMG THEY GAVE ME A VIRUS I HATE THAT SITE!!!!!!!!!!!" That isn't helpful. It only spreads panic and bad feelings. Something like "Heads up, So-and-So site may be infected" (along with a descriptive subtitle and specifics in the body of the message) would be much more helpful, not to mention much more polite. <span rel='lightbox'><img class='bbc_img' src="https://d1z7bw3wiqzsm4.cloudfront.net/forums/images/public/style_emoticons/default/wink.gif" class='bbc_emoticon' alt=';)' /></span>
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Posted <abbr class="published" itemprop="commentTime" title="2005-05-30T09:02:49+00:00">30 May 2005 - 02:02 AM</abbr>
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<!--cached-Thu, 23 Aug 2018 05:54:17 +0000--><strong class='bbc'>Can I import a model (or texture or song, etc.) from another game into my Morrowind Mod?</strong><br /><br />No. The position on these sorts of things is very clear. You can't take assets from any other game, including ours, and put it into Morrowind. <br /><br /><br /><strong class='bbc'>What about "adult-themed" mods?</strong><br /><br />Yep, they're out there. You're free to use them or make them, but you can't post explicit screenshots or descriptions of them here on the forums. For more info, see <a href='http://forums.bethsoft.com/index.php?/topic/644278-adultmature-content/' class='bbc_url' title=''>this thread</a> by <a href='http://forums.bethsoft.com/index.php?/user/1813-sentinel/' class='bbc_url' title=''>Sentinel</a>.
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Posted <abbr class="published" itemprop="commentTime" title="2005-05-30T09:21:16+00:00">30 May 2005 - 02:21 AM</abbr>
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<!--cached-Thu, 23 Aug 2018 05:54:17 +0000--><strong class='bbc'>Contributor credits</strong><br /><br />Many thanks to those who contributed content or suggestions for this thread. (<em class='bbc'>If I've overlooked anyone, I assure you it was unintentional; please PM me if your name should be here but is missing. ~Tegger</em>)<br /><br />Nigedo, lochnarus, Galsiah, Monica21, Leharic Dracolin, harborgolfer, Marbred, princess_stomper, vixyn, Sterling, Dogfish, ~Ninja Monkey, Faylynn, SC_Wolf, DragoonWraith, cdcooley, Dark0ne, The_inwah, Vorwoda_the_Black, Salamandar, redwoodtreesprite, Baphomet, Gamgee, SundariSunstar, TamaraUK, Gold_Dragon, Telesphoros, mynilar, APY, ThreadWhisperer, Lady Rae, Heaven and Earth, ska8tdude, dev_akm, DinkumThinkum, DwemerLord, ManaUser and the ES Forums team of Moderators and Administrators.
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Posted <abbr class="published" itemprop="commentTime" title="2005-06-01T02:47:12+00:00">31 May 2005 - 07:47 PM</abbr>
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<!--cached-Thu, 23 Aug 2018 05:54:17 +0000--><strong class='bbc'>How do I enable and take screenshots of my game?</strong><br /><br />You'll need to edit your Morrowind.ini file (see brief how-to below). But first, back up the file in case you make a mistake, or if you later want to restore it to its original state. <br /><br />(by DragoonWraith)<br /><br />Enabling Screenshots:<br /><br />Open Morrowind.ini (C:\Program Files\Bethesda Softworks\Morrowind\Morrowind.ini in the default Windows installation), and you'll see a lot of code. In the eighth, largest section under [General], there is a line which says<br />
<pre class='prettyprint lang-auto linenums:0'>Screen Shot Enable=0</pre>
Switch that to<br />
<pre class='prettyprint lang-auto linenums:0'>Screen Shot Enable=1</pre>
<br />Now, in Morrowind, press the Print Screen button on your keyboard (the button is sometimes hard to find, often you need to use the Shift key). You'll see a message which tells you that the screenshot has been created. It can be found in your main Morrowind folder.<br /><br />(Addendum by ~Ninja Monkey)<br /><br />To extend on the tutorial for taking screenshots above, you should change your pictures from a bitmap image to a jpeg image if you will be hosting your screenshots on the internet. To do this, open them up in Paint or any other photo editing program, go to "<strong class='bbc'>Save As...</strong>" and save as a jpeg file. Do NOT simply edit the file name from Screenshot#.bmp to Screenshot#.jpg. That only changes the file name, not the file type.<br /><br /><strong class='bbc'><span class='bbc_underline'>Free Image Hosting:</span></strong> (compiled by Heaven and Earth)<br /><br /><em class='bbc'>--Account and Albums--</em><br /><a href="https://www.fotki.com/" class='bbc_url' title='External link' rel='nofollow external'>Fotki</a><br /><a href='http://www.imagecave.com/' class='bbc_url' title='External link' rel='nofollow external'>ImageCave</a><br /><a href="https://www.imageshack.us/" class='bbc_url' title='External link' rel='nofollow external'>ImageShack</a><br /><a href='http://www.imagevenue.com' class='bbc_url' title='External link' rel='nofollow external'>Image Venue</a><br /><a href='http://photobucket.com/' class='bbc_url' title='External link' rel='nofollow external'>Photobucket</a><br /><em class='bbc'>--Simple One-at-a-time Uploads/No Registration--</em><br /><a href='http://tinypic.com/' class='bbc_url' title='External link' rel='nofollow external'>TinyPic <span style='font-size:8pt'>by Photobucket</span></a>
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Posted <abbr class="published" itemprop="commentTime" title="2005-11-19T02:52:24+00:00">18 November 2005 - 07:52 PM</abbr>
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<!--cached-Thu, 23 Aug 2018 05:54:17 +0000-->Stating this so to help speed up problem solving with multiple loaded plugins. The plugins listed in "morrowind.ini" is listed alphabetically, which most people know that can only give you an idea of which doesn't like working with each other. This process is to display a quick way with out typing out the full list into a order in which is more helpful with finding problems with mods by displaying them in a modified date order.<br /><br />First let's get the where from and how to's done.<br />Wrye's <a href="https://www.zenimax.com/external.php?locale=en-us&url=http://wryemusings.com/#Morrowind" class='bbc_url' title='External link' rel='nofollow external'>Home page</a><br /><a href="https://www.zenimax.com/external.php?locale=en-us&url=http://tesnexus.com/downloads/file.php?id=27588" class='bbc_url' title='External link' rel='nofollow external'>Download</a> link for Wrye Mash<br /><br /><a href="https://www.zenimax.com/external.php?locale=en-us&url=http://wryemusings.com/Wrye%20Mash.html" class='bbc_url' title='External link' rel='nofollow external'>Read me</a> that is listed on the site is the same as the one that comes with the download.<br /><br />For installation a couple extra apps are required, which is also stated and linked in the read me.<br /><a href='http://mw.modhistory.com/download-95-5661' class='bbc_url' title='External link' rel='nofollow external'>Wrye Python 03a</a> (2.6.5) or the latest <a href='http://download.fliggerty.com/download-92-79' class='bbc_url' title='External link' rel='nofollow external'>Wrye Python 04a</a> (2.7.1)<br /><br />There is more information about Wrye Mash in Pluto's <a href='http://forums.bethsoft.com/index.php?/topic/1305729-mod-recommendations-for-new-players/' class='bbc_url' title=''>Mod Recommendation for New Players thread #2</a> <br /><a href='http://forums.bethsoft.com/index.php?/topic/1106095-wrye-mash-stand-alone/' class='bbc_url' title=''>Melchor's</a> <br /><a href='http://forums.bethsoft.com/index.php?/topic/1180562-yacobys-wrye-mash-fork/' class='bbc_url' title=''>Yacoby's</a> (further development of Wrye Mash is based on Melchor's Wrye Mash Stand Alone) of Wrye Mash.<br /><br />AFAIK Melchor's Wrye Mash Stand Alone doesn't care where it's installed, but it's highly recommended not to install Wrye Mash into any Program Files(x86) related folder in Vista or Windows7 and particular the Steam version of Morrowind Wrye Mash must be installed into the \Steam\steamapps\common\Morrowind\Mopy\ folder. <span rel='lightbox'><img class='bbc_img' src="https://d1z7bw3wiqzsm4.cloudfront.net/forums/public/style_emoticons/default/smile.gif" class='bbc_emoticon' alt=':)' /></span><br /><br />The feature of this tool being looked at is for coping a list of your loaded plugins and masters in the order they are by modified date. To do this start Wrye Mash, go to the "Saves" tab, highlight a save file, on the right side right click "Files", hit "Copy List". This puts the list in "clipboard" which is a temp memory the OS use's. Open a text editor and either hit "ctrl-v' or right click "paste". Once that is done you can highlight and copy "ctrl-c" or right click "copy" the list to paste into the forum for help on any problems with mods.<br /><br />Here's a link of what the file would look like <a href="https://www.zenimax.com/external.php?locale=en-us&url=http://home.comcast.net/~minybro/Jandra.txt" class='bbc_url' title='External link' rel='nofollow external'>here</a>
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Posted <abbr class="published" itemprop="commentTime" title="2005-11-21T16:28:32+00:00">21 November 2005 - 09:28 AM</abbr>
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<!--cached-Thu, 23 Aug 2018 05:54:17 +0000-->Here is a spreadsheet detailing all the mods that change landmasses in Morrowind. It is called the <strong class='bbc'>Morrowind Mod Grid Use Map </strong><br /><br /><a href='http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6000' class='bbc_url' title='External link' rel='nofollow external'>http://planeteldersc...w...ail&id=6000</a><br /><br />Credit goes to <a href='http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6000' class='bbc_url' title='External link' rel='nofollow external'>Rougetet</a> for this new Resource<br /><br /><strong class='bbc'>"The Map-O-Mods: A Landmass Additions Map"</strong><br /><br />Many thanks to Cryonaut for this Map.<br /><br />The "Map-O-Mods" is an attempt to give people a visual idea of where landmass mods add land, to help people avoid conflicts when setting up what mods they are running, or when they are making new mods as well. I've tried to cover pretty much every mod I know of in it that adds land, but I am sure I've missed a few. Either way I hope it is useful.<br /><br />The map can be found at <a href='http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg' class='bbc_url' title='External link' rel='nofollow external'>Map-O-Mods</a><br /><br />The mods covered include:<br />- A Call to Issilar<br />- The Aedronicon<br />- Aerie of Tir Thalor Quest (add-on for the Aerie of Tir Thalor mercenaries)<br />- Ald-Vendras v3.0<br />- Black Marsh<br />- The Black Mill<br />- Blacklight + Silgrad Tower<br />- Bloody Oath<br />- Booty Island<br />- Darkshroud Keep<br />- Doom Door (Including Castlevania)<br />- Dulsya Island<br />- Five Toes Guild<br />- From Hell to Heaven: Morrowland<br />- The Glory Road<br />- The Goblin Lab<br />- Great Shoals<br />- Haldenshore<br />- Havish<br />- Hawkfir Island<br />- Inferno's Island (Revisited)<br />- Inn of the Whispering Wood<br />- Island of Tusar<br />- Isle of Elskjiver<br />- Journey's End<br />- Korobal Island<br />- Lilligue Island<br />- Lothavar's Legacy<br />- Mesa Fortress<br />- Moon's Spawn<br />- Moska<br />- N'Dib's Twilight<br />- Nerevarine Castle<br />- Northern Winds<br />- Rafer: Sands of an Era<br />- Seige at Firemoth (or Firemoth Expanded)<br />- Sea of Destiny<br />- Skeleton Island<br />- Snakebitten's Island<br />- Solstheim Castle<br />- Stanegau Island<br />- Tar Mar<br />- The Tree of Life<br />- Velayia<br />- Veldion: Quest for a King<br />- Volcano Island<br />- The White Wolf of Lokken Mountain<br /><br />Again, the map can be found at <a href='http://www.mwmythicmods.com/MAPoMODSbyCyronaut.jpg' class='bbc_url' title='External link' rel='nofollow external'>Map-O-Mods</a> - it is pretty well finished for the most part but may still be occasionally updated.
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