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index.js
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index.js
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"use strict";
function randomInt(min, max) {
min = Math.ceil(min);
max = Math.floor(max);
return Math.floor(Math.random() * (max - min)) + min;
};
// TODO: use collection.find
function hasUser(array, user2) {
console.assert(user2.id);
return array.some((user1) => user1.id === user2.id);
};
var fs = require('fs');
var Discord = require('discord.js');
var client = new Discord.Client();
var config = require('./config.json');
if (!fs.existsSync('./DB.json'))
fs.writeFileSync('./DB.json', '{}');
var DB = require('./DB.json');
function saveDB() {
fs.writeFileSync('./DB.json', JSON.stringify(DB));
};
if (!DB.players) {
DB.players = {};
saveDB();
}
var icons = [];
for (var i = 0; i <= 12; i++)
icons.push(fs.readFileSync(`./icons/${i}.png`));
var phases = {
"GATHER": 0,
"READY_UP": 1,
"PICKING": 2
}
client.on("ready", () => {
console.log("Ready to begin! Serving in " + client.channels.array().length + " channels");
// TODO: spin this for every guild so the bot can be used on multiple guilds with only one instance
var guild = client.guilds.first();
var member = guild.member(client.user);
var participants;
var phase;
var ready;
var readyTimeout;
var captains;
var teams;
var picksRemaining;
var turn;
var picksTimeout;
var iconStatus = () => guild.setIcon(icons[participants.length]);
function nickname(user) {
var guildMember = guild.member(user);
if (!guildMember || !guildMember.nickname) return user.username;
return guildMember.nickname;
}
function reset() {
participants = [];
phase = phases.GATHER;
clearTimeout(readyTimeout);
clearTimeout(picksTimeout);
iconStatus();
};
reset();
var commands = {};
commands.add = (msg) => {
if (msg.channel.name !== "lfg") return;
if (phase !== phases.GATHER)
return msg.reply(`PUG in progress!`);
if (hasUser(participants, msg.author))
return msg.reply(`you're already added! ${participants.length}/12`);
participants.push(msg.author);
msg.reply(`added! ${participants.length}/12`);
iconStatus();
if (participants.length >= 12) {
var mentions = "1 minute to \`!ready\`\n";
participants.forEach((p, i) => mentions += `${p} `);
msg.channel.sendMessage(mentions);
phase = phases.READY_UP;
ready = [];
readyTimeout = setTimeout(() => {
var unready = [];
unready = participants.filter((p) => !hasUser(ready, p));
var reply = `PUG is cancelled, only ${ready.length}/12 readied up!\nUnready removed: `;
unready.forEach((p) => reply += `${p}, `);
reply = reply.substring(0, reply.length - 2);
msg.channel.sendMessage(reply);
// Reset, but keep the ready ones in
reset();
participants = ready;
iconStatus();
}, 1000 * 60);
};
};
// TODO: some form of !unready?
commands.ready = (msg) => {
if (msg.channel.name !== "lfg") return;
if (phase !== phases.READY_UP) return;
if (hasUser(ready, msg.author))
return msg.reply(`you've already readied up! ${ready.length}/12`);
if (!hasUser(participants, msg.author))
return msg.reply(`you're not participating! ${ready.length}/12`);
ready.push(msg.author);
msg.reply(`you're ready! ${ready.length}/12`);
if (ready.length !== 12) return;
captains = [];
captains[0] = participants[randomInt(0, 11)];
participants = participants.filter((p) => p.id !== captains[0].id);
captains[1] = participants[randomInt(0, 10)];
participants = participants.filter((p) => p.id !== captains[1].id);
// participants now - players available for picking
var mentions = "";
participants.forEach((p, i) => mentions += `${i+1}. ${p}\n`);
msg.channel.sendMessage(
`PUG is starting!\n` +
`${mentions}\n` +
`Captains are ${captains[0]} (picks first, Team 1) and ${captains[1]} (picks second, Team 2)\n` +
`\`!pick X\` to pick player number X\n` +
`Pick order is 1-2-2-2-2-1\n`
);
picksRemaining = 1;
turn = 0;
teams = [[captains[0]], [captains[1]]];
clearTimeout(readyTimeout);
phase = phases.PICKING;
picksTimeout = setTimeout(() => {
msg.channel.sendMessage(`PUG is cancelled, the pick phase is taking too long for some reason.`);
reset();
}, 1000 * 60 * 5);
};
commands.pick = (msg, args) => {
if (msg.author.id !== captains[turn].id) return;
if (isNaN(args[1])) return msg.reply(`not a number!`);
var number = parseInt(args[1] - 1);
if (number < 0 || number >= participants.length) return msg.reply(`there is no such player!`);
var picked = participants[number];
teams[turn].push(picked);
participants = participants.filter((p) => p.id !== picked.id);
picksRemaining--;
if (picksRemaining === 0) {
picksRemaining = 2;
turn = turn === 0 ? 1 : 0;
}
if (participants.length === 1)
{
teams[turn].push(participants[0]);
var fatkid = participants[0].id
if (!DB.players[fatkid])
DB.players[fatkid] = {};
if (!DB.players[fatkid].fatkid)
DB.players[fatkid].fatkid = 1;
else
DB.players[fatkid].fatkid++;
var results = `:ok: \nTeam 1:\n`;
teams[0].forEach((p, i) => results += `${i+1}. ${p}\n`);
results += `\nTeam 2:\n`;
teams[1].forEach((p, i) => results += `${i+1}. ${p}\n`);
results += `\nLET'S FUCKING GO! WOOOOO!\n`;
msg.channel.sendMessage(results);
clearTimeout(picksTimeout);
var everyone = teams[0].concat(teams[1]);
everyone.forEach((p) => {
if (!DB.players[p.id])
DB.players[p.id] = {};
if (!DB.players[p.id].gamesPlayed)
DB.players[p.id].gamesPlayed = 1;
else
DB.players[p.id].gamesPlayed++;
});
DB.lastPlayed = new Date().toISOString().
replace(/T/, ' '). // replace T with a space
replace(/\..+/, ''); // delete the dot and everything after
saveDB();
return reset();
}
var response = `${captains[turn]}, ${picksRemaining} pick${picksRemaining === 2 ? 's':''}\n`;
participants.forEach((p, i) => response += `${i+1}. ${p}\n`);
msg.channel.sendMessage(response);
};
commands.remove = (msg) => {
if (msg.channel.name !== "lfg") return;
if (phase !== phases.GATHER) return;
if (!hasUser(participants, msg.author))
return msg.reply(`you're not added! ${participants.length}/12`);
participants = participants.filter((p) => p.id !== msg.author.id);
msg.reply(`removed! ${participants.length}/12`);
iconStatus();
};
commands.status = (msg) => {
if (phase === phases.GATHER) {
if (participants.length === 0)
return msg.reply(`Last PUG played: ${DB.lastPlayed || 'never'}\nNoone's signed up! 0/12`);
var response = `Last PUG played: ${DB.lastPlayed || 'never'}\nParticipants are:\n`;
participants.forEach((p) => response += `${nickname(p)}\n`);
iconStatus();
msg.reply(`${response}\n${participants.length}/12`);
} else if (phase === phases.READY_UP) {
var unready = [];
unready = participants.filter((p) => !hasUser(ready, p));
var reply = `Type \`!ready\` to ready up!. Unready: `;
unready.forEach((p) => reply += `${p}, `);
reply = reply.substring(0, reply.length - 2);
msg.reply(reply);
} else if (phase === phases.PICKING) {
var msgTeams = `${msg.author},\nCurrently picked for Team 1:\n`;
teams[0].forEach((p, i) => msgTeams += `${i+1}. ${p}\n`);
msgTeams += `\nCurrently picked for Team 2:\n`;
teams[1].forEach((p, i) => msgTeams += `${i+1}. ${p}\n`);
msg.channel.sendMessage(msgTeams);
};
};
commands.help = (msg) => {
return msg.reply(`available commands: \`!help\`, \`!status\`, \`!add\` (only #lfg), \`!remove\` (only #lfg), \`!me <info>\`, \`!who @mention\`, \`!fatkid @mention\`. Once 12 players are added, the bot will ask everyone to !ready. Then the PUG will start and 2 random players will be chosen as captains.`);
};
commands.mock = (msg, args) => {
if (!guild.member(msg.author).hasPermission("ADMINISTRATOR")) return;
var id = args[1];
msg.author = {
"id": id,
"username": `Mock${id}`,
"toString": () => `<@${id}>`
};
if (commands[args[2]])
commands[args[2]](msg, args.slice(2));
};
commands.force = (msg, args) => {
if (!guild.member(msg.author).hasPermission("ADMINISTRATOR")) return;
var id = msg.content.match(/(?:<@|<@!)(\d+)(?:>)/);
if (!id) return;
id = id[1];
var subject = guild.member(id).user;
msg.author = subject;
if (commands[args[2]])
commands[args[2]](msg, args.slice(2));
};
commands.reset = (msg) => {
if (!guild.member(msg.author).hasPermission("ADMINISTRATOR")) return;
reset();
msg.reply("PUGBOT reset!");
};
commands.mocks = (msg, args) => {
if (!guild.member(msg.author).hasPermission("ADMINISTRATOR")) return;
var me = msg.author;
for (var i = 1; i <= 12; i ++) {
var mockArgs = ["mock", i.toString(), args[1]];
msg.author = me;
commands.mock(msg, mockArgs);
};
};
commands.me = (msg, args) => {
var info = args.slice(1).join(" ").replace(/\'/g,'\'\'');
if (!DB.players[msg.author.id])
DB.players[msg.author.id] = {};
DB.players[msg.author.id].info = info;
saveDB();
msg.reply('gotcha!');
};
commands.who = (msg, args) => {
var id = args[1] ? args[1].match(/(?:<@|<@!)(\d+)(?:>)/) : null;
if (!id) return;
id = id[1];
if (!DB.players[id] || !DB.players[id].info)
return msg.reply('nothing on this player yet!');
msg.reply(`${nickname(guild.member(id).user)} is ${DB.players[id].info}`);
};
commands.fatkid = (msg, args) => {
var id = args[1] ? args[1].match(/(?:<@|<@!)(\d+)(?:>)/) : null;
if (!id) return;
id = id[1];
if (!DB.players[id] || !DB.players[id].fatkid)
return msg.reply("this player hasn't been a fat kid yet!");
msg.reply(`${nickname(guild.member(id).user)} has been the fat kid ${DB.players[id].fatkid} times`);
};
commands.top = (msg, args) => {
var top10 = [];
for (var i = 0; i < 10; i++) {
for (var id in DB.players) {
var gamesPlayed = DB.players[id].gamesPlayed;
if (!gamesPlayed) continue;
if (top10.some((p) => p.id === id)) continue;
if (!top10[i] || gamesPlayed > top10[i].gamesPlayed)
top10[i] = { "id": id, "gamesPlayed": gamesPlayed };
};
};
var results = `games played: \n`;
top10.forEach((p, i) => results += `${i+1}. ${nickname(p.id)} - ${p.gamesPlayed}\n`);
msg.reply(results);
};
commands.gamesPlayedReset = (msg, args) => {
if (!guild.member(msg.author).hasPermission("ADMINISTRATOR")) return;
for (var id in DB.players) {
DB.players[id].gamesPlayed = 0;
};
saveDB();
msg.reply("games counter for each player has been reset!");
};
// Aliases
commands.join = commands.add;
commands.leave = commands.remove;
commands.r = commands.ready;
commands.m = commands.mock;
commands.info = commands.help;
commands.p = commands.pick;
commands.fat = commands.fatkid;
commands.top10 = commands.top;
client.on('message', msg => {
if (msg.content[0] !== "!") return; // not a command
msg.content = msg.content.substring(1); // strip away the '!'
var args = msg.content.split(" ");
var command = args[0];
if (commands[command])
commands[command](msg, args);
});
client.on('disconnected', function () {
console.log('Disconnected.');
process.exit(1);
});
});
client.login(config.discord.bot_token);