From df49dbcb59b61cb35341cdc5ff6c7c80c8156333 Mon Sep 17 00:00:00 2001 From: xxrjun Date: Mon, 15 Apr 2024 17:00:04 +0800 Subject: [PATCH] docs: add RequirmentSpec.md --- docs/RequirementSpec.md | 108 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 108 insertions(+) create mode 100644 docs/RequirementSpec.md diff --git a/docs/RequirementSpec.md b/docs/RequirementSpec.md new file mode 100644 index 0000000..f7220c2 --- /dev/null +++ b/docs/RequirementSpec.md @@ -0,0 +1,108 @@ +# The Spec + +- [Requirement and Spec](#requirement-and-spec) + - [Definitions](#definitions) +- [Use Cases](#use-cases) + - [A.1 Creating a UML Object](#a1-creating-a-uml-object) + - [B.1 Creating a UML Connection Line](#b1-creating-a-uml-connection-line) + - [C.1 Select/Unselect a Single Object](#c1-selectunselect-a-single-object) + - [D.1 Group Objects](#d1-group-objects) + - [D.2 UnGroup Objects](#d2-ungroup-objects) + - [E.1 Move Objects](#e1-move-objects) + - [F.1 Change Object Name](#f1-change-object-name) + +This requirement document is also the basic functionality that your project must accomplish by the end of this courseā€”a UML editor. + +The UML editor is divided into three parts: + +- The first part is the editing area known as the Canvas area. +- To the left of the editing area is a row of buttons. You must complete at least the following six buttons as shown in the diagram: + - `select` + - `association` + - `generalization` + - `composition` + - `class` + - `use case` + +Besides the `select` button, all other buttons are used to create a UML object within the editing area. This UML editor should be used similarly to the general drawing software you are familiar with, although slight operational differences (for more user-friendliness) may lead to complex implementation differences. The specification is written specifically to reduce implementation confusion; please follow it to complete the described functionalities. + +## Requirement and Spec + +- **Use Case Format**: The requirement document uses UML's Use Case to describe system requirements and specifications. + +### Definitions + +- **Basic Object**: Such as class or use case objects. +- **Connection Object**: Such as various association lines. +- **Composite Object**: A composite object is made up of multiple basic objects combined using a group function. A composite object is a tree-like container, meaning it can contain other composite objects. The scope of a composite object is defined as the minimum square area that completely contains all its constituent objects. +- **Object Depth (0-99)**: Each object has a depth value relative to other objects. An object with a lower depth value should cover other objects and first receive and intercept mouse events falling on it. When two objects overlap, the top-most object receives the mouse event. + +## Use Cases + +### A.1 Creating a UML Object + +- **Precondition**: This use case applies to the `class` and `use case` buttons. +- **Steps**: + 1. After pressing the button, its color turns black to inform the user of the current object creation mode. + 2. The user moves the cursor to the editing area. + 3. At coordinates (x,y), the user presses the left mouse button to create the selected object at the top left corner (a blank object is drawn in the editing area). + 4. The user can repeatedly perform steps 2 and 3 to continue creating the same object in the editing area until the mode is changed. +- **Alternatives**: + 1. If the user presses another button, the mode switches to that of the other button. + +### B.1 Creating a UML Connection Line + +- **Precondition**: This use case applies to `association line`, `generalization line`, and `composition line`. +- **Steps**: + 1. The user presses the left mouse button within the boundary of a class or use case object in the editing area but does not release it (mouse pressed). + 2. The user drags without releasing the left button. + 3. The user releases the mouse button over another class or use case object area (mouse released). + 4. A line object is created in the editing area, connecting the two objects. Depending on the type of connection line, various arrows are drawn at the endpoint object. +- **Alternatives**: + 1. If the mouse-pressed coordinates are not on any class or use case object, then from mouse pressed to mouse drag to mouse released, no action occurs. + 2. If the mouse-released coordinates are not on any class or use case object, then no connection line object is created. + +### C.1 Select/Unselect a Single Object + +- **Precondition**: This use case applies when the `select` button is pressed. +- **Steps**: + 1. The user clicks on a basic object. + 2. If other objects are in a selected state, their selected state is canceled. + 3. The four connection ports of this basic object are explicitly displayed. +- **Alternatives**: + 1. If the user clicks on coordinates not inside any basic object, then perform steps 2 as described above. + +### D.1 Group Objects + +- **Precondition**: More than one basic object is selected. +- **Steps**: + 1. The user goes to the Edit Menu and selects the "Group" option. + 2. The selected basic objects are merged into one composite object. + +### D.2 UnGroup Objects + +- **Precondition**: Only one composite object is selected. +- **Steps**: + 1. The user goes to the Edit Menu and selects the "UnGroup" option. + 2. The composite object is decomposed one layer. + +### E.1 Move Objects + +- **Precondition**: The 'select' button is pressed. +- **Steps**: + 1. The user presses and holds the mouse left button over a basic object (including composite objects) within the editing area. + 2. The user drags without releasing the left mouse button. + 3. The user releases the mouse button at another coordinate (x, y). + 4. The basic object is moved to the new coordinate (x, y). + 5. All connection lines linked to this basic object are redrawn. +- **Note**: If the (x, y) coordinates overlap with another object's area, the basic object at (x, y) will overlap other objects. The objects should be drawn according to their depth order. + +### F.1 Change Object Name + +- **Precondition**: A basic object is in a selected state. +- **Steps**: + 1. The user goes to the Edit Menu and selects the "Change Object Name" option. + 2. A small window appears with a text area and OK and Cancel buttons. + 3. The user can enter a new name in the text area and press OK to change the name of the basic object. The window then disappears. +- **Alternatives**: + 1. If the user presses the Cancel button, the window disappears and the name change is canceled.