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ImgFontAtlas.h
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ImgFontAtlas.h
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/*
* ImgFontAtlas.h
*
* Integration for dear imgui into X-Plane: ImGui Font Atlas
*
* Copyright (C) 2020, Christopher Collins
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef IMGFONTATLAS_H
#define IMGFONTATLAS_H
#include "SystemGL.h"
#include <imgui.h>
/** Construct an empty font atlas we can use later
*
* This also assigns the texture name which is necessary as, again, must be done
* in an x-plane compatible manner.
*
* @return an empty font atlas ready to be initialised.
*/
class ImgFontAtlas {
public:
ImgFontAtlas();
virtual ~ImgFontAtlas();
ImFont *AddFont(const ImFontConfig *font_cfg);
ImFont *AddFontDefault(const ImFontConfig *font_cfg = NULL);
ImFont *AddFontFromFileTTF(const char *filename,
float size_pixels,
const ImFontConfig *font_cfg = NULL,
const unsigned short *glyph_ranges = NULL);
ImFont *AddFontFromMemoryTTF(void *font_data,
int font_size,
float size_pixels,
const ImFontConfig *font_cfg = NULL,
const unsigned short *glyph_ranges = NULL); // Note: Transfer ownership of 'ttf_data' to ImFontAtlas! Will be deleted after destruction of the atlas. Set font_cfg->FontDataOwnedByAtlas=false to keep ownership of your data and it won't be freed.
ImFont *AddFontFromMemoryCompressedTTF(const void *compressed_font_data,
int compressed_font_size,
float size_pixels,
const ImFontConfig *font_cfg = NULL,
const unsigned short *glyph_ranges = NULL); // 'compressed_font_data' still owned by caller. Compress with binary_to_compressed_c.cpp.
ImFont *AddFontFromMemoryCompressedBase85TTF(const char *compressed_font_data_base85,
float size_pixels,
const ImFontConfig *font_cfg = NULL,
const unsigned short *glyph_ranges = NULL); // 'compressed_font_data_base85' still owned by caller. Compress with binary_to_compressed_c.cpp with -base85 parameter.
/** bindTexture creates and binds the font texture to OpenGL, ready for use.
*
* This should be called after all fonts are loaded, before any rendering occurs!
*/
virtual void bindTexture();
ImFontAtlas *getAtlas();
protected:
ImFontAtlas *mOurAtlas;
bool mTextureBound;
int mGLTextureNum;
};
#endif //IMGFONTATLAS_H