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When we have a chromakeyed texture, we're downsampling before doing the alphachannel conversion.
This means that any region downsampled containing transparent pixels will not only have incorrect alpha in the final texture, but also magenta hue-shift from the downsampling done incorrectly.
The text was updated successfully, but these errors were encountered:
kuroneko
changed the title
Downsampling and Alpha-channel conversion of chromakeyed textured is in wrong order
Downsampling and Alpha-channel conversion of chromakeyed textures is done in wrong order
Mar 31, 2017
When we have a chromakeyed texture, we're downsampling before doing the alphachannel conversion.
This means that any region downsampled containing transparent pixels will not only have incorrect alpha in the final texture, but also magenta hue-shift from the downsampling done incorrectly.
The text was updated successfully, but these errors were encountered: