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Downsampling and Alpha-channel conversion of chromakeyed textures is done in wrong order #10

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kuroneko opened this issue Mar 31, 2017 · 0 comments

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@kuroneko
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When we have a chromakeyed texture, we're downsampling before doing the alphachannel conversion.

This means that any region downsampled containing transparent pixels will not only have incorrect alpha in the final texture, but also magenta hue-shift from the downsampling done incorrectly.

@kuroneko kuroneko changed the title Downsampling and Alpha-channel conversion of chromakeyed textured is in wrong order Downsampling and Alpha-channel conversion of chromakeyed textures is done in wrong order Mar 31, 2017
@kuroneko kuroneko added this to the XSB 1.3.3 milestone Apr 3, 2017
@kuroneko kuroneko modified the milestones: XSB 1.3.3, XSB 1.4.0 Feb 26, 2018
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