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Reign of Nether: Minecraft as an RTS

Inspired the classic Real Time Strategy games of the early 2000s including Starcraft, Warcraft and Age of Empires, Reign of Nether is trying to transform Minecraft into a experience just like one of them using all the same assets and models you find in the vanilla game.

Reign of Nether doesn't try to imitate one of these games exactly, but instead aims to have uniquely-minecraft features. For example, buildings health is proportional to their blocks placed and all units are based on vanilla Minecraft mobs like Illagers, Creepers, and Piglins.

Features

Feature Status Notes
Top down isometric camera ✔️
Top down mouse controls ✔️
Multiplayer ✔️
Unit controls ✔️
Building construction ✔️
Building unit production ✔️
Bridge building
Unit and building upgrades ✔️
Minimap ✔️
Resources and population ✔️
RTS-friendly world generation ✔️ Flatter world, simpler biomes and added surface ores
Unit abilities Cooldowns, range, channeling, etc.
Resource collection Including drop offs and animations
Building garrisoning
Villagers Race
Monsters Race
Piglins Race
Fog of war 🟡 Still has performance issues and some bugs
Singleplayer modes Planning a wave survival mode!
Improved vanilla player features Give vanilla-mode players more interaction with their RTS teammates
Teams Including resource trading, shared unit control, etc.

And many more that I've yet to think of...

Datapack

https://github.com/SoLegendary/reignofnether_datapack

Use this datapack for generating RTS-friendly worlds (see the curseforge page for more details)

Release

The Curseforge mod page and release files are available here:

https://www.curseforge.com/minecraft/mc-mods/reign-of-nether-rts-in-minecraft

License

GNU General Public License v3.0 See License.txt for the full text

Other stuff

I am just working on this on and off in my free time so I don't have a strict dev schedule or roadmap. If you want to contact me directly for suggestions, advice or just to have a chat, feel free to DM me at /u/SoLegendary on Reddit.