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Support weapon aspects (aka traits) #296

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xdy opened this issue Jan 7, 2021 · 1 comment
Open

Support weapon aspects (aka traits) #296

xdy opened this issue Jan 7, 2021 · 1 comment

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@xdy
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xdy commented Jan 7, 2021

Is your feature request related to a problem? Please describe.
CL supports aspects like 'Auto 2', 'Double tap','Bulky' on weapons, we should support them.

Describe the solution you'd like
CL has weapon aspects, not traits, so I guess the "traits" on gear should be removed and replaced with "aspects" instead.
Aspects might have the fields 'key','name','level','description'.
For CL rate of fire should be removed, and replaced with looking at 'level' in the 'Auto' aspect, if any.
The aspects should probably be used in all variants, and be shown as a table in the item editor I guess.
A (possibly filtered) list of an item's traits might be interesting to show in a tooltip on the character sheet?
When entering aspects a dropdown with the 'system supported' aspects would be nice (i.e. the ones with any code support), but entering anything should be allowed.

Describe alternatives you've considered
Keep adding specific fields.

Additional context
See https://www.drivethrurpg.com/product/260927/Cepheus-Light-Editable-Version

@jonepatr jonepatr added this to the 0.8 milestone Jan 20, 2021
@jonepatr jonepatr removed this from the 0.8 milestone Jan 13, 2022
@marvin9257
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I think this issue is OBE

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