For my capstone final project, I will be building an interactive simulator about the life of a small house mice. The player will feel like a little mice, seeing the huge house furniture, with the fear to be crushed by a huge object or eaten by a cat.
At the beginning of the experience, the player will choose between to different storylines:
- The mice wants to reach some cheese and choose the direct path to these cheese, but he found a cat and the experience finish.
- The mice wants to reach some cheese and choose a large safe path avoiding the cat. Finally the mice reach the cheese and eats it.
- Cat 3D model (search it on asset store).
- Room 3D model (search it on asset store).
- Falling objects (search it on asset store).
- Cheese model (search it on asset store).
- Potion model (search it on asset stores).
- Game sounds: Main, win, game over (use mario sounds).
- Falling objects collision sound (search it on internet).
- Electric cable sound (search it on internet).
- Mice eating cheese video (search it on youtube).
- Choose green or red path
- Red Path Chosen:
- Mice starts running to the direct cheese path.
- Mice finds a cat in front and loses the game.
- A potion appears and mice can revive.
- Green Path Chosen:
- Mice starts running choosing a large path to avoid the cat.
- Some objects fall near to the mice.
- The mice pas near from a lamp that emits electrical sound.
- The mice reach the cheese and wins.
- The player can click the cheese to see the video of the mice eating cheese.
- Red Path Chosen:
- Cat 3D model (search it on asset store).
- An appropriate free cat 3D model was found at asset store.
- Room 3D model (search it on asset store).
- No appropriated room 3D model was found at asset store. As solution we have refurbished the tic tac toe room 3D Model.
- Falling objects (search it on asset store).
- No falling object was found at asset store. As solution we have refurbished the tic tac toe pieces.
- Cheese model (search it on asset store).
- An appropriate cheese 3D model was found on asset store.
- Potion model (search it on asset stores).
- An appropriate potion 3D model was found on asset store.
- Game sounds: Main, win, game over (use mario sounds).
- Mario sounds were found on google.
- Falling objects collision sound (search it on internet).
- Falling object collision sound was found on google.
- Electric cable sound (search it on internet).
- Electric cable sound was found on google.
- Mice eating cheese video (search it on youtube).
- Mice eating cheese video was found on youtube and cropped using Adobe Premier.
- Choose green or red path
- Red Path Chosen:
- Mice starts running to the direct cheese path.
- The movement was implemented using iTween package.
- Mice finds a cat in front and loses the game.
- Implemented.
- A potion appears and mice can revive.
- Implemented with a unity script.
- Mice starts running to the direct cheese path.
- Green Path Chosen:
- Mice starts running choosing a large path to avoid the cat.
- The movement was implemented using iTween package.
- Some objects fall near to the mice.
- Object falling was implemented using unity physics gravity.
- The mice pas near from a lamp that emits electrical sound.
- Electrical sound was implemented using Gvr spatial audio.
- The mice reach the cheese and wins.
- Implemented.
- The player can click the cheese to see the video of the mice eating cheese.
- A shader was implemented to project de video inside a capsule object.
- Mice starts running choosing a large path to avoid the cat.
- Red Path Chosen: