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OS : Windows 10
CPU : Intel i5 3210m
RAM : 4GB
XAOS version : 4.2.1
Rendring size : 4000 x 4000
pixel width & height : default ( 0.025)
antialiasing : on
I noticed an increase in RAM usage when we finish rendering an image and move on to the next one. Maybe there is a memory leak? Also sometimes there are sudden decrease in RAM usage and then spikes back again. It keeps on adding 60MB RAM with each successive render and when the RAM usage gets near 700MB, it crashes.
The text was updated successfully, but these errors were encountered:
I used the default .xpf files in the examples folder. And yes, I did test out on Ubntu as well. Although Ubuntu performed much better than Windows, still I saw the same RAM increase in both OS's. I want to reiterate, that this problem is on the new render multiple feature. Here is the settings I am using :-
When you say you don't see similar behaviour, do you mean your app doesn't crash, or do you not see an increase in RAM usage with subsequent renders?
OS : Windows 10
CPU : Intel i5 3210m
RAM : 4GB
XAOS version : 4.2.1
Rendring size : 4000 x 4000
pixel width & height : default ( 0.025)
antialiasing : on
I noticed an increase in RAM usage when we finish rendering an image and move on to the next one. Maybe there is a memory leak? Also sometimes there are sudden decrease in RAM usage and then spikes back again. It keeps on adding 60MB RAM with each successive render and when the RAM usage gets near 700MB, it crashes.
The text was updated successfully, but these errors were encountered: