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hede_assets.c
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//
// Created by user on 15.12.2021.
//
#include "hede_assets.h"
#include <gui/icon_i.h>
const uint8_t _A_HD_BoxDestroyed_10x10_0[] = {
0x01, 0x00, 0x10, 0x00, 0x00, 0x1d, 0xa2, 0x01, 0xc8, 0x80,
0x6d, 0x20, 0x15, 0x08, 0x06, 0x72, 0x01, 0x48, 0x07, 0xa0,
};
const uint8_t _A_HD_BoxDestroyed_10x10_1[] = {
0x00, 0x00, 0x00, 0x28, 0x01, 0x4A, 0x00, 0xA8, 0x01, 0x84, 0x00,
0x22, 0x00, 0x88, 0x00, 0x58, 0x01, 0x22, 0x00, 0x00, 0x00,
};
const uint8_t _A_HD_BoxDestroyed_10x10_2[] = {
0x00, 0x00, 0x00, 0x08, 0x01, 0x42, 0x00, 0x09, 0x01, 0x00, 0x02,
0x02, 0x00, 0x01, 0x02, 0x00, 0x01, 0x21, 0x00, 0x42, 0x02,
};
const uint8_t* _A_HD_BoxDestroyed_10x10[] = {
_A_HD_BoxDestroyed_10x10_0,
_A_HD_BoxDestroyed_10x10_1,
_A_HD_BoxDestroyed_10x10_2};
const Icon A_HD_BoxDestroyed_10x10 = {
.width = 10,
.height = 10,
.frame_count = 3,
.frame_rate = 4,
.frames = _A_HD_BoxDestroyed_10x10};