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An object that can be createed to keep eg. an entity in sync with what server thinks it should play. Used to get rid of the massive block of if statements etc to decide what to play.
The text was updated successfully, but these errors were encountered:
An object that can be createed to keep eg. an entity in sync with what server thinks it should play. Used to get rid of the massive block of if statements etc to decide what to play.
The text was updated successfully, but these errors were encountered: