forked from Jantho1990/Godot-Global-Signal
-
Notifications
You must be signed in to change notification settings - Fork 0
/
global_signal.gd
131 lines (97 loc) · 5.02 KB
/
global_signal.gd
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
extends Node
# Keeps track of what signal emitters have been registered.
var _emitters = {}
# Queue used for signals emitted with emit_signal_when_ready.
var _emit_queue = []
# Keeps track of what listeners have been registered.
var _listeners = {}
# Is false until after _ready() has been run.
var _gs_ready = false
# We only run this once, to process the _emit_queue. We disable processing afterwards.
func _process(_delta):
if not _gs_ready:
_make_ready()
set_process(false)
set_physics_process(false)
# Connect an emitter to existing listeners of its signal.
func _connect_emitter_to_listeners(signal_name: String, emitter: Object) -> void:
var listeners = _listeners[signal_name]
for listener in listeners.values():
if _process_purge(listener, listeners):
continue
emitter.connect(signal_name, listener.object, listener.method)
# Connect a listener to emitters who emit the signal it's listening for.
func _connect_listener_to_emitters(signal_name: String, listener: Object, method: String) -> void:
var emitters = _emitters[signal_name]
for emitter in emitters.values():
if _process_purge(emitter, emitters):
continue
emitter.object.connect(signal_name, listener, method)
# Execute the ready process and initiate processing the emit queue.
func _make_ready() -> void:
_gs_ready = true
_process_emit_queue()
# Emits any queued signal emissions, then clears the emit queue.
func _process_emit_queue() -> void:
for emitted_signal in _emit_queue:
emitted_signal.args.push_front(emitted_signal.signal_name)
emitted_signal.emitter.callv('emit_signal', emitted_signal.args)
_emit_queue = []
# Register a signal with GlobalSignal, making it accessible to global listeners.
func add_emitter(signal_name: String, emitter: Object) -> void:
var emitter_data = { 'object': emitter, 'object_id': emitter.get_instance_id() }
if not _emitters.has(signal_name):
_emitters[signal_name] = {}
_emitters[signal_name][emitter.get_instance_id()] = emitter_data
if _listeners.has(signal_name):
_connect_emitter_to_listeners(signal_name, emitter)
# Adds a new global listener, making it accessible to global emitters.
func add_listener(signal_name: String, listener: Object, method: String) -> void:
var listener_data = { 'object': listener, 'object_id': listener.get_instance_id(), 'method': method }
if not _listeners.has(signal_name):
_listeners[signal_name] = {}
_listeners[signal_name][listener.get_instance_id()] = listener_data
if _emitters.has(signal_name):
_connect_listener_to_emitters(signal_name, listener, method)
# A variant of emit_signal that defers emitting the signal until the first process step.
# Useful when you want to emit a global signal during a _gs_ready function and guarantee the emitter and listener are ready.
func emit_signal_when_ready(signal_name: String, args: Array, emitter: Object) -> void:
if not _emitters.has(signal_name):
push_error('GlobalSignal.emit_signal_when_ready: Signal is not registered with GlobalSignal (' + signal_name + ').')
return
if not _gs_ready:
_emit_queue.push_back({ 'signal_name': signal_name, 'args': args, 'emitter': emitter })
else:
# GlobalSignal is ready, so just call emit_signal with the provided args.
args.push_front(signal_name)
emitter.callv('emit_signal', args)
# Checks stored listener or emitter data to see if it should be removed from its group, and purges if so.
# Returns true if the listener or emitter was purged, and false if it wasn't.
func _process_purge(data: Dictionary, group: Dictionary) -> bool:
var object_exists = !!weakref(data.object).get_ref() and is_instance_valid(data.object)
if !object_exists or data.object.get_instance_id() != data.object_id:
group.erase(data.object_id)
return true
return false
# Remove emitter and disconnect any listeners connected to it.
func remove_emitter(signal_name: String, emitter: Object) -> void:
if not _emitters.has(signal_name): return
if not _emitters[signal_name].has(emitter.get_instance_id()): return
_emitters[signal_name].erase(emitter.get_instance_id())
if _listeners.has(signal_name):
for listener in _listeners[signal_name].values():
if _process_purge(listener, _listeners[signal_name]):
continue
if emitter.is_connected(signal_name, listener.object, listener.method):
emitter.disconnect(signal_name, listener.object, listener.method)
# Remove registered listener and disconnect it from any emitters it was listening to.
func remove_listener(signal_name: String, listener: Object, method: String) -> void:
if not _listeners.has(signal_name): return
if not _listeners[signal_name].has(listener.get_instance_id()): return
_listeners[signal_name].erase(listener.get_instance_id())
if _emitters.has(signal_name):
for emitter in _emitters[signal_name].values():
if _process_purge(emitter, _emitters[signal_name]):
continue
if emitter.object.is_connected(signal_name, listener, method):
emitter.object.disconnect(signal_name, listener, method)