Skip to content

Latest commit

 

History

History
183 lines (106 loc) · 9.48 KB

README.md

File metadata and controls

183 lines (106 loc) · 9.48 KB

SLACjs

Simultaneous Localisation and Configuration (SLAC) for Wireless Sensor Networks in indoor environments using FastSLAM.

With SLAC we aim to simultaneously localise both the user and the devices of a system deployed in an indoor environment. The algorithm is privacy-aware and is an online localisation method; i.e. localisation starts whenever a user starts moving inside a building. Moreover, for the SLAC system we focus on a solution that can be deployed in smart spaces without additional hardware requirements besides users’ mobile phones` and the components of the space. By utilising a mobile phone we remove the need for a application-dependent device that the user needs to keep.

SLAC is implemented in Javascript using the ECMAScript 6 standard. See es6features for an overview.

This project is part of a Master Thesis in Artificial Intelligence at the Radboud University and an internship at DoBots and Almende.

Live demo & Presentation

An online demo and presentation can be found on the project's website: https://www.wouterbulten.nl/projects/slacjs/.

Reference

This project was part of my research on indoor localization. Please see my paper or this presentation for more information. You can use the following reference if you want to cite my paper:

W. Bulten, A. C. V. Rossum and W. F. G. Haselager, "Human SLAM, Indoor Localisation of Devices and Users," 2016 IEEE First International Conference on Internet-of-Things Design and Implementation (IoTDI), Berlin, 2016, pp. 211-222. doi: 10.1109/IoTDI.2015.19 URL

Or, if you prefer in BibTeX format:

@INPROCEEDINGS{7471364, 
author={W. Bulten and A. C. V. Rossum and W. F. G. Haselager}, 
booktitle={2016 IEEE First International Conference on Internet-of-Things Design and Implementation (IoTDI)}, 
title={Human SLAM, Indoor Localisation of Devices and Users}, 
year={2016}, 
pages={211-222}, 
keywords={RSSI;data privacy;indoor environment;ubiquitous computing;FastSLAM;RSSI update;SLAC algorithm;device RSSI;device indoor localisation;device location;device position;environment noise;human SLAM;nontrivial environment;received signal strength indicator;simultaneous localisation and configuration;smart space;user indoor localisation;user motion data;user privacy;Estimation;Performance evaluation;Privacy;Simultaneous localization and mapping;Privacy;Simultaneous localization and mapping;Smart Homes;Ubiquitous computing;Wireless sensor networks}, 
doi={10.1109/IoTDI.2015.19}, 
month={April},}

Screenshots

Local version of SLACjs running in the browser (with simulated data). Blue path is the ground truth motion of the user. Each grey path is a particle. Black squares are landmarks; red squares their best estimate retrieved from the particle filter.

Local version of SLACjs

A new landmark is initialised using a separate particle filter. On each new measurement the filter is updated to end up with a rough estimate of the landmark position. Note that this is range-only SLAM, so no heading information is present in the measurements.

Initialising a new landmark

After initialisation the landmark position is further refined using EKF's.

Updating landmarks after initialisation (1/2) Updating landmarks after initialisation (1/2)

SLACjs is designed to work on mobile devices utilising the compass and accelerometer data. A first version running on an iPad:

iPad version of SLACjs

The following screenshot shows a replay of live data recorded using the iPad version of SLACjs. All data is real data and is played back in real time (so no simulated movement or beacons). Performance of this particle run, measured in average landmark location error, is 1.87 meters. 'Red blocks' are estimated landmarks, 'black blocks' are their true positions.

Replay of live data

Overview of algorithm

All steps of the SLACjs algorithm are displayed in the flow chart below. The chart depicts the process of updating the particle filter based on a single observation. In the case of multiple observations, each observations is processed before resampling takes place.

Flow chart of SLACjs algorithm

Installation

SLACjs uses bower and gulp to manage dependencies and build the project; both can be installed using npm. Make sure that you have npm installed and then run:

  1. Install gulp globally (only do this if you do not have gulp installed yet): npm install --global gulp
  2. Install project dependencies: npm install
  3. Install all bower dependencies: bower install

For building the mobile version of SLACjs Cordova has to be installed including the target platforms. SLACjs is configured to build for iOS and Android. To prepare the project for mobile development run the following command:

gulp mobile-setup

This builds a mobile version of the project and adds all plugins and platforms as defined in config.js. Make sure that you run this command from the main project directory.

Running SLACjs locally

A local version of SLACjs with simulated data can be run using:

gulp serve

This will start a development server on localhost:3000 using BrowserSync. All ES6 modules are compiled to a single ES5 compatible javascript file (including sourcemaps for development).

The main entry point of the local SLACjs version can be found in src/app/app-local.js.

Running SLACjs on a mobile platform

To build a mobile version a combination of both Gulp and Cordova has to be used. Build the project and export the resources using:

gulp mobile

This transpiles all javascript and exports the resources for the app to the /mobile directory. The mobile directory is a Cordova project and can be used accordingly (i.e. using cordova run ... or cordova prepare). See the Cordova docs for more information about building.

When you have Phonegap installed you can use the development app to quickly test the app by running:

phonegap serve (Note: this must be run inside the mobile directory!)

To automatically rebuild all resources a specific serve task is available for mobile:

gulp serve-mobile

Building & tools

To just build the files, without running the server, the following can be used:

gulp build (for local version)

gulp mobile (for mobile version)

The previous build can be cleared using:

gulp clean (for local version)

gulp mobile-clean (for mobile version)

Individual parts of the project can be built using one of the sub tasks. Run the help task to get a list of functions:

gulp help

Configuration

Two configuration files define most of the behaviour of SLACjs. The build configuration file is located in:

<project root>/config.js

The build config file contains configuration for the all the Gulp tasks.

The application configuration, which contains all settings used by the application, can be found in:

<project root>/src/app/config.js

Libraries & Third-party software

  1. Babeljs: SLACjs uses ES6 and uses Babel to compile all javascript to ES5 compatible code.
  2. Browserify: To pack all separate modules.
  3. JSHint & JSCS: For static code analysis and checking code guidelines. Runs automatically when using the gulp watch command.
  4. BrowserSync: For live reloading of the development server

Cordova plugins

The following Cordova plugins are used in the mobile version:

  • org.apache.cordova.device-motion
  • com.randdusing.bluetoothle
  • org.apache.cordova.dialogs
  • org.apache.cordova.console
  • org.apache.cordova.device-orientation

Browser/device support

SLACjs utilises the Babel ES6 polyfill to support older browsers and mobile devices.

Exporting data (iOS)

To use iTunes File Sharing to download data files the following needs to be added to the .plist file:

<key>UIFileSharingEnabled</key>
<true/>

Copyright

Copyright (C) 2015 Wouter Bulten

This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along with this program. If not, see http://www.gnu.org/licenses/.