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role.upgrader.js
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var roleUpgrader = {
/** @param {Creep} creep **/
run: function(creep) {
if(creep.memory.upgrading && creep.carry.energy == 0) {
creep.memory.upgrading = false;
creep.say('🔄 harvest');
}
if(!creep.memory.upgrading && creep.carry.energy == creep.carryCapacity) {
creep.memory.upgrading = true;
creep.say('⚡ upgrade');
}
if(creep.memory.upgrading) {
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
creep.moveTo(creep.room.controller, {visualizePathStyle: {stroke: '#ffffff'}});
}
}
else {
var sources = creep.room.find(FIND_SOURCES);
if(creep.harvest(sources[0]) == ERR_NOT_IN_RANGE) {
creep.moveTo(sources[0], {visualizePathStyle: {stroke: '#ffaa00'}});
}
}
},
create: function() {
var newName = 'Upgrader' + Game.time;
console.log('Spawning new upgrader: ' + newName);
Game.spawns[constants.SPAWN1_NAME].spawnCreep([WORK,CARRY,MOVE], newName,
{memory: {role: constants.ROLE_UPGRADER}});
}
};
module.exports = roleUpgrader;