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role.harvester.js
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var roleHarvester = {
/** @param {Creep} creep **/
run: function(creep) {
if(creep.carry.energy < creep.carryCapacity) {
var sources = creep.room.find(FIND_SOURCES);
if(creep.harvest(sources[0]) == ERR_NOT_IN_RANGE) {
creep.moveTo(sources[0], {visualizePathStyle: {stroke: '#ffaa00'}});
}
}
else {
var targets = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_EXTENSION ||
structure.structureType == STRUCTURE_SPAWN ||
structure.structureType == STRUCTURE_TOWER) && structure.energy < structure.energyCapacity;
}
});
if(targets.length > 0) {
if(creep.transfer(targets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(targets[0], {visualizePathStyle: {stroke: '#ffffff'}});
}
}
}
},
create: function() {
var newName = 'Harvester' + Game.time;
console.log('Spawning new harvester: ' + newName);
Game.spawns[constants.SPAWN1_NAME].spawnCreep(BASIC_CREEP, newName,
{memory: {role: constants.ROLE_HARVESTER}});
}
};
var BASIC_CREEP = [WORK,CARRY,MOVE];
module.exports = roleHarvester;