|
| 1 | +#Import "<std>" |
| 2 | +#Import "<mojo>" |
| 3 | + |
| 4 | +Using std.. |
| 5 | +Using mojo.. |
| 6 | + |
| 7 | +' This the enemy class |
| 8 | +Class enemy |
| 9 | + ' position x and y |
| 10 | + Field px:Int,py:Int |
| 11 | + ' This is called when the class is created |
| 12 | + Method New(x:Int,y:Int) |
| 13 | + ' Set the position |
| 14 | + Self.px = x |
| 15 | + Self.py = y |
| 16 | + End Method |
| 17 | + ' Method to modify the px and py |
| 18 | + Method move(x:Int,y:Int) |
| 19 | + px += x |
| 20 | + py += y |
| 21 | + End Method |
| 22 | +End Class |
| 23 | + |
| 24 | +Class MyWindow Extends Window |
| 25 | + ' How many enemies are there |
| 26 | + Field numenemies:Int=10 |
| 27 | + ' The array class |
| 28 | + Field myenemy:enemy[] |
| 29 | + ' |
| 30 | + Method New() |
| 31 | + ' Create our class array |
| 32 | + myenemy = New enemy[numenemies] |
| 33 | + ' Create our enemies inside the class array |
| 34 | + For Local i:Int=0 Until numenemies |
| 35 | + myenemy[i] = New enemy(Rnd(Width),Rnd(Height)) |
| 36 | + Next |
| 37 | + End method |
| 38 | + |
| 39 | + Method OnRender( canvas:Canvas ) Override |
| 40 | + App.RequestRender() ' Activate this method |
| 41 | + ' |
| 42 | + ' We can read/modify/call anything inside the class array |
| 43 | + myenemy[0].move(5,0) |
| 44 | + If myenemy[0].px > Width Then myenemy[0].px = -32 |
| 45 | + ' |
| 46 | + ' Draw the enemies to the screen |
| 47 | + canvas.Clear(Color.Black) |
| 48 | + canvas.Color = Color.White |
| 49 | + ' Loop through everything inside the array |
| 50 | + For Local i:=Eachin myenemy |
| 51 | + ' i is used to run/read/modify the class array |
| 52 | + canvas.DrawRect(i.px,i.py,32,32) |
| 53 | + Next |
| 54 | + ' if key escape then quit |
| 55 | + If Keyboard.KeyReleased(Key.Escape) Then App.Terminate() |
| 56 | + End Method |
| 57 | + |
| 58 | +End Class |
| 59 | + |
| 60 | +Function Main() |
| 61 | + New AppInstance |
| 62 | + New MyWindow |
| 63 | + App.Run() |
| 64 | +End Function |
0 commit comments