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Singlethreaded event processing for games / event queue #6

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schnapster opened this issue Jun 9, 2018 · 0 comments
Open

Singlethreaded event processing for games / event queue #6

schnapster opened this issue Jun 9, 2018 · 0 comments
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component:engine The wolfia game engine is a central component for running games size:L Can probably be done in a month or two

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@schnapster
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Process events one after another by a single processor, not wildly concurrent as they are now. The current behaviour requires a lot of synchronization and locking which is very hard to maintain.

@schnapster schnapster added this to the v1.0.0 milestone Jun 9, 2018
@schnapster schnapster self-assigned this Jun 9, 2018
@schnapster schnapster added component:engine The wolfia game engine is a central component for running games size:L Can probably be done in a month or two and removed enhancement/refactor labels Jun 27, 2020
@schnapster schnapster added this to To do in Wolfia Roadmap Jun 27, 2020
@schnapster schnapster removed this from the v1 milestone Jun 29, 2020
@schnapster schnapster moved this from To do to Blocked in Wolfia Roadmap Jul 12, 2020
@schnapster schnapster removed this from Blocked in Wolfia Roadmap Jul 24, 2020
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Labels
component:engine The wolfia game engine is a central component for running games size:L Can probably be done in a month or two
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