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base.py
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base.py
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import pygame
from robot import Robot
from pygame.sprite import Sprite
class Base(Sprite):
def __init__(self, screen, x, y, type, __robot_list, __robot_map, game):
super().__init__()
self.screen = screen
self.type = type
self.__robot_map = __robot_map
self.__robot_list = __robot_list
self.__myGame = game
self.__SelfElixir = 3000
self.__TotalTeamElixir = 3000
self.__TotalVirus = 0
self.__MovingAverage = 3000
self.__Signal = ''
if type == "red":
self.image = pygame.image.load("redbase.png")
else:
self.image = pygame.image.load("bluebase.png")
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
def actVirus(self, v, pos):
g = self.__myGame
if pos[0] < 0 or pos[0] >= g._Game__dim[0]:
return
if pos[1] < 0 or pos[1] >= g._Game__dim[1]:
return
if self.__robot_map[pos[1]][pos[0]]==0:
g._Game__resources[pos[1]][pos[0]]-= v
return
if self.__robot_map[pos[1]][pos[0]]==1 and self ==g._Game__redbase:
self.__TotalVirus += v
return
if self.__robot_map[pos[1]][pos[0]]==1 and self==g._Game__bluebase:
g._Game__redbase.VirusOnRobot(pos, v)
return
if self.__robot_map[pos[1]][pos[0]]==2 and self==g._Game__bluebase:
self.__TotalVirus += v
return
if self.__robot_map[pos[1]][pos[0]]==2 and self==g._Game__redbase:
g._Game__bluebase.VirusOnRobot(pos, v)
return
if self.__robot_map[pos[1]][pos[0]]==3 and self==g._Game__bluebase:
if v <= g._Game__redbase.__SelfElixir:
g._Game__redbase.__SelfElixir -= v
g._Game__redbase.__TotalTeamElixir -= v
else:
g._Game__redbase.__SelfElixir = 0
g._Game__redbase.__TotalTeamElixir = 0
return
if self.__robot_map[pos[1]][pos[0]]==3 and self==g._Game__redbase:
self.__TotalVirus += v
return
if self.__robot_map[pos[1]][pos[0]]==4 and self==g._Game__redbase:
if v <= g._Game__bluebase.__SelfElixir:
g._Game__bluebase.__SelfElixir -= v
g._Game__bluebase.__TotalTeamElixir -= v
else:
g._Game__bluebase.__SelfElixir = 0
g._Game__bluebase.__TotalTeamElixir = 0
return
if self.__robot_map[pos[1]][pos[0]]==4 and self==g._Game__bluebase:
self.__TotalVirus += v
return
def GetListOfSignals(self):
res = []
for x in self.__robot_list:
res.append(x._Robot__Signal)
return res
def addResource(self, v):
if v < 0:
self.__TotalVirus -= v
else:
self.__SelfElixir += v
self.__TotalTeamElixir += v
def VirusOnRobot(self, pos,virus):
robots = self.__myGame._Game__PositionToRobot[pos]
if len(robots)==0:
self.__myGame._Game__resources[pos[1]][pos[0]]-= virus
return
virus /= len(robots)
delete = []
for robot in robots:
if robot._Robot__selfElixir <= virus:
e = virus - robot._Robot__selfElixir
self.__TotalTeamElixir -= robot._Robot__selfElixir
delete.append(robot)
robot.kill()
self.__robot_map[pos[1]][pos[0]] = 0
self.__myGame._Game__resources[pos[1]][pos[0]]-=e
else:
self.__TotalTeamElixir -= virus
robot._Robot__selfElixir-=virus
for d in delete:
del self.__myGame._Game__PositionToRobot[pos][d]
def create_robot(self, signal):
if self.__SelfElixir >= 50:
str = 'wncc'
if type(signal)!=type(str) or len(signal) > 20:
signal = ''
self.__SelfElixir -= 50
#self.GlobalRobotCount += 1
robo = Robot(self.screen, self.rect.x, self.rect.y, self.type, signal, self)
self.__robot_list.add(robo)
if (self.rect.x//20, self.rect.y//20) in self.__myGame._Game__PositionToRobot:
self.__myGame._Game__PositionToRobot[(self.rect.x//20, self.rect.y//20)][robo] = True
else:
self.__myGame._Game__PositionToRobot[(self.rect.x//20, self.rect.y//20)] = {}
self.__myGame._Game__PositionToRobot[(self.rect.x//20, self.rect.y//20)][robo] = True
if self.type == 'red':
self.__robot_map[self.rect.y//20][self.rect.x//20] = 3
else:
self.__robot_map[self.rect.y//20][self.rect.x//20] = 4
def investigate_up(self):
if self.rect.y == 0:
return "wall"
elif self.__robot_map[self.rect.y//20 - 1][self.rect.x//20] == 1:
if self.type == "red":
return "friend"
else:
return "enemy"
elif self.__robot_map[self.rect.y//20 - 1][self.rect.x//20] == 3:
if self.type == "red":
return "friend-base"
else:
return "enemy-base"
elif self.__robot_map[self.rect.y//20 - 1][self.rect.x//20] == 2:
if self.type == "red":
return "enemy"
else:
return "friend"
elif self.__robot_map[self.rect.y//20 - 1][self.rect.x//20] == 4:
if self.type == "red":
return "enemy-base"
else:
return "friend-base"
else:
return "blank"
def investigate_down(self):
if self.rect.y == 780:
return "wall"
elif self.__robot_map[self.rect.y//20 + 1][self.rect.x//20] == 1 :
if self.type == "red":
return "friend"
else:
return "enemy"
elif self.__robot_map[self.rect.y//20 + 1][self.rect.x//20] == 3:
if self.type == "red":
return "friend-base"
else:
return "enemy-base"
elif self.__robot_map[self.rect.y//20 + 1][self.rect.x//20] == 2:
if self.type == "red":
return "enemy"
else:
return "friend"
elif self.__robot_map[self.rect.y//20 + 1][self.rect.x//20] == 4:
if self.type == "red":
return "enemy-base"
else:
return "friend-base"
else:
return "blank"
def investigate_left(self):
if self.rect.x == 0:
return "wall"
elif self.__robot_map[self.rect.y//20][self.rect.x//20 - 1] == 1 :
if self.type == "red":
return "friend"
else:
return "enemy"
elif self.__robot_map[self.rect.y//20][self.rect.x//20 - 1] == 3:
if self.type == "red":
return "friend-base"
else:
return "enemy-base"
elif self.__robot_map[self.rect.y//20][self.rect.x//20 - 1] == 2:
if self.type == "red":
return "enemy"
else:
return "friend"
elif self.__robot_map[self.rect.y//20][self.rect.x//20 - 1] == 4:
if self.type == "red":
return "enemy-base"
else:
return "friend-base"
else:
return "blank"
def investigate_right(self):
if self.rect.x == 780:
return "wall"
elif self.__robot_map[self.rect.y//20][self.rect.x//20 + 1] == 1 :
if self.type == "red":
return "friend"
else:
return "enemy"
elif self.__robot_map[self.rect.y//20][self.rect.x//20 + 1] == 3:
if self.type == "red":
return "friend-base"
else:
return "enemy-base"
elif self.__robot_map[self.rect.y//20][self.rect.x//20 + 1] == 2:
if self.type == "red":
return "enemy"
else:
return "friend"
elif self.__robot_map[self.rect.y//20][self.rect.x//20 + 1] == 4:
if self.type == "red":
return "enemy-base"
else:
return "friend-base"
else:
return "blank"
def investigate_ne(self):
if self.rect.x == 780 or self.rect.y == 0:
return "wall"
elif self.__robot_map[self.rect.y//20 - 1][self.rect.x//20 + 1] == 1 :
if self.type == "red":
return "friend"
else:
return "enemy"
elif self.__robot_map[self.rect.y//20 - 1][self.rect.x//20 + 1] == 3:
if self.type == "red":
return "friend-base"
else:
return "enemy-base"
elif self.__robot_map[self.rect.y//20 - 1][self.rect.x//20 + 1] == 2:
if self.type == "red":
return "enemy"
else:
return "friend"
elif self.__robot_map[self.rect.y//20 - 1][self.rect.x//20 + 1] == 4:
if self.type == "red":
return "enemy-base"
else:
return "friend-base"
else:
return "blank"
def investigate_nw(self):
if self.rect.x == 0 or self.rect.y == 0:
return "wall"
elif self.__robot_map[self.rect.y//20 - 1][self.rect.x//20 - 1] == 1 :
if self.type == "red":
return "friend"
else:
return "enemy"
elif self.__robot_map[self.rect.y//20 - 1][self.rect.x//20 - 1] == 3:
if self.type == "red":
return "friend-base"
else:
return "enemy-base"
elif self.__robot_map[self.rect.y//20 - 1][self.rect.x//20 - 1] == 2:
if self.type == "red":
return "enemy"
else:
return "friend"
elif self.__robot_map[self.rect.y//20 - 1][self.rect.x//20 - 1] == 4:
if self.type == "red":
return "enemy-base"
else:
return "friend-base"
else:
return "blank"
def investigate_se(self):
if self.rect.x == 780 or self.rect.y == 780:
return "wall"
elif self.__robot_map[self.rect.y//20 + 1][self.rect.x//20 + 1] == 1 :
if self.type == "red":
return "friend"
else:
return "enemy"
elif self.__robot_map[self.rect.y//20 + 1][self.rect.x//20 + 1] == 3:
if self.type == "red":
return "friend-base"
else:
return "enemy-base"
elif self.__robot_map[self.rect.y//20 + 1][self.rect.x//20 + 1] == 2:
if self.type == "red":
return "enemy"
else:
return "friend"
elif self.__robot_map[self.rect.y//20 + 1][self.rect.x//20 + 1] == 4:
if self.type == "red":
return "enemy-base"
else:
return "friend-base"
else:
return "blank"
def investigate_sw(self):
if self.rect.x == 0 or self.rect.y==780:
return "wall"
elif self.__robot_map[self.rect.y//20 + 1][self.rect.x//20 - 1] == 1 :
if self.type == "red":
return "friend"
else:
return "enemy"
elif self.__robot_map[self.rect.y//20 + 1][self.rect.x//20 - 1] == 3:
if self.type == "red":
return "friend-base"
else:
return "enemy-base"
elif self.__robot_map[self.rect.y//20 + 1][self.rect.x//20 - 1] == 2:
if self.type == "red":
return "enemy"
else:
return "friend"
elif self.__robot_map[self.rect.y//20 + 1][self.rect.x//20 - 1] == 4:
if self.type == "red":
return "enemy-base"
else:
return "friend-base"
else:
return "blank"
def GetYourSignal(self):
return self.__Signal
def SetYourSignal(self, s):
str = 'wncc'
if type(s)!=type(str) or len(s) > 20:
return
self.__Signal = s
def GetTotalElixir(self):
return self.__TotalTeamElixir
def GetElixir(self):
return self.__SelfElixir
def GetVirus(self):
return self.__TotalVirus
def GetPosition(self):
return (self.rect.x//20,self.rect.y//20)
def GetDimensionX(self):
return self.__myGame._Game__dim[0]
def GetDimensionY(self):
return self.__myGame._Game__dim[1]
def DeployVirus(self, v):
if v > self.__TotalVirus or v <= 0:
return
self.__TotalVirus -= v
self.actVirus(v/8,(self.rect.x-1,self.rect.y))
self.actVirus(v/8,(self.rect.x+1,self.rect.y))
self.actVirus(v/8,(self.rect.x-1,self.rect.y+1))
self.actVirus(v/8,(self.rect.x-1,self.rect.y-1))
self.actVirus(v/8,(self.rect.x+1,self.rect.y+1))
self.actVirus(v/8,(self.rect.x+1,self.rect.y-1))
self.actVirus(v/8,(self.rect.x,self.rect.y+1))
self.actVirus(v/8,(self.rect.x,self.rect.y-1))
def blitme(self):
self.screen.blit(self.image, self.rect)