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Invariants::after
If a vertex was moved in an edge mesh, we still need to check the invariants of triangles adjacent to that vertex.
TODO:
after
The text was updated successfully, but these errors were encountered:
mtao
daniel-zint
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If a vertex was moved in an edge mesh, we still need to check the invariants of triangles adjacent to that vertex.
TODO:
after
function works properly for a single mesh but multiple dimension (add tests)after
function works properly for a multi meshThe text was updated successfully, but these errors were encountered: