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test_c.c
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test_c.c
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#include "clunk_c.h"
#include <stdlib.h>
#include <unistd.h>
int main(int argc, char *argv[])
{
static const int d = 2, n = 6;
int i;
clunk_context *context = clunk_context_create(44100, 2, 1024);
clunk_object *o = clunk_context_create_object(context);
clunk_sample *s = clunk_context_create_sample(context);
clunk_sample_load(s, "scissors.wav");
clunk_context_save(context, "test_out.raw");
for(i = 0; i <= n; ++i) {
float a = M_PI * i / n;
clunk_v3 v;
clunk_source *src;
v.x = -cos(a) * d;
v.y = -sin(a) * d;
v.z = 0;
src = clunk_source_create(s, 0, &v, 1, 1, 0);
clunk_object_play(o, "s", src);
usleep(500000);
}
for(i = 0; i <= n; ++i) {
float a = M_PI * i / n;
clunk_v3 v;
clunk_source *src;
v.x = cos(a) * d;
v.y = -0.25f * d;
v.z = sin(a) * d;
src = clunk_source_create(s, 0, &v, 1, 1, 0);
clunk_object_play(o, "s", src);
usleep(500000);
}
return 0;
}