Releases: whateverusername0/VRTRAKILL
0.8.6 - World Size
DISABLE WORLD SIZE OVERRIDE IN STEAMVR SETTINGS IF YOU HAVE IT ENABLED, OR ELSE SHIT WILL SHATTER INTO PIECES!!!
I don't think you should regenerate your configs, but please do, ty.
Key features:
- Truly compatible world size. Truly immersive. You can really touch grass (in sandbox) now.
Bugfixes:
- None
Technical things:
- Tweaked camera behavior A LOT
- Actually changed plugin version (lel)
I also included the dll again if you don't have it in the zip archive (which should be impossible by now, but people manage to do it. (how are you guys doing it??)
Full Changelog: 0.8.5...0.8.6
0.8.5 - Crosshair
Yeah.. i need to deal with other stuff before working on vr punching... expect 0.8.6.. something..
Also expect more patches coming for 0.8.5 because crosshair collides with some map triggers
Key features:
- Crosshair (ultrakill one. w/ configurable distance, disable other crosshair jank in options for comfort)
Bugfixes:
- Fixed a bug where standard hud does not hide itself after dying or being in the menu
- Fixed a bug when dual wield weapons stack on each other
- Fixed a bug where sometimes desktop view background won't change to a new one (6-1 related)
- Hopefully fixed a bug where sometimes controller vibration might malfunction and won't stop
- Fixed a bug where held item (skull) doesn't get rendered (kinda broken, don't spam pedestals)
Other changes:
- Changed revolver shooting point to match the controller and not the gun position, resulting in broken beams.
Also attached the dll for those who might not have it (for some reason)
Full Changelog: 0.8.4...0.8.5
0.8.4 - Controller Rumble
This has to be the last release before 0.9 (i think)
REGENERATE YOUR CONFIGS AGAIN :)
Key Features:
- Controller Haptics (Rumble-based)
- Standard HUD (can be enabled in the config, will require you to switch Classic HUD off)
Bugfixes:
- None! (thank GOD)
Misc:
- Made Style HUD slightly smaller
- Removed arms from sandbox arms - it's just floating hands now.
Full Changelog: 0.8.3.1...0.8.4
Edit: For some people the dll may be missing, so I included it. If you see in the console that the plugin doesn't load, download the .dll and copy it to BepInEx/plugins/VRTRAKILL
0.8.3.1
Quickfixes:
- Fixed desktop view camera displaying the wrong bg color
- Disabled drawing line square thingamajig
Full Changelog: 0.8.3...0.8.3.1
0.8.3 - More Stuff
Perhaps the last release before 0.9
REGENERATE YOUR CONFIG FILES AGAIN
Key Features:
- Janky Snap Turning (not recommended for use)
- Expanded Input Stuff (Rebindable ww interaction, punching, hand swap) (Related issues: #29, #27)
Bugfixes:
- Fixed issue #31 where main menu UI is flipped and you need to turn around to see it.
- Hopefully fixed issue #25 where sometimes player movement gets thingamajiggy after dying
Misc:
- Default Oculus Touch bindings rework (i'm NOT doing vive/index bindings)
- Made arms a lil bit smaller
- Changed a couple config properties' names
Full Changelog: 0.8.2...0.8.3
0.8.2 - Desktop View
AFTER UPDATING REGENERATE YOUR CONFIG (again), STUFF WAS CHANGED
More bugfixes, desktop camera, controller-based coin throwing and QOL
Key features:
- Desktop camera. Many thanks to @The-Graze for implementing it (can be toggled via config)
- Controller-based coin throwing (based on the right hand)
Bugfixes:
- Fixed issue #15 where half of 2-4 skybox is glued to the bottom of player's eyes
Misc:
- Added "Do not override movement" option to config (Issue #19)
- Tweaked jump height and dash strength a bit (basically you're now faster)
- Tweaked style screen rotation and position a bit (might not be even noticeable)
Other people's contributions
- yey, desktop cam by @The-Graze in #20
Full Changelog: 0.8.1...0.8.2
Also ignore the placeholders with "WIP" and "UNUSED" in the name. They do nothing (for now).
0.8.1 - More Stuff
Bugfixes, QOL and more
IF YOU'RE UPDATING FROM ANY OTHER VERSION, DELETE YOUR OLD VRTRAKILL_Config FILE BEFORE LAUNCHING THE GAME!!!
Key features:
- Brought Standard HUD back to life (Style and Ranking screens)
- Gun HUD is removed because of technical difficulties. You're gonna need to switch to Classic HUD.
- Added weapon wheel interaction (using "Move" action or left joystick)
- Made config more user-friendly
Fixes:
- Fixed config not reading values and always using default ones
- Fixed weapon model glitching when picking up pistol in 0-1 and changing guns in the terminal
Fixed player freaking out after 2 checkpoint respawns- Fixed dual wielding misplacing weapons
Misc:
- Changed default weapon swap config value from F to E (ultrakill default)
- Added an option to remove the crosshair in the config
- Added an option to draw lines from controllers to help aiming (unused)
- Added an option to not override jumping power (check issues for context)
Other people's contributions
- slightly better readme by @PartyWumpus in #6
Full Changelog: 0.8...0.8.1
0.8 - Controller Update
IF YOU WANT TO PLAY OLDER VERSIONS - YOU CAN'T. THEY WERE BUILT FOR AN OUTDATED UNITY VERSION
Key features:
- Controller based aiming (YOU ACTUALLY HOLD GUNS NOW AND SHOOT THEM USING YOUR HANDS!!!)
Fixes:
- Movement is now fixed (100%. It will not be ever fixed again. I think. I hope)
Technical stuff:
- Updated mod to Unity 2019.4.40 (catching up to ultrakill's version)
- Many things that i forgot to remember to write down as done / fixed / etc.
0.8 demonstration: https://www.youtube.com/watch?v=n2aAljuvpMo
EDIT: Fixed a critical bug where it won't generate config properties. Everything should work now.
Also attached a default config file if anybody needs it
0.7.1
This version is OUTDATED and will NOT work on ULTRAKILL's versions after it's Unity runtime update. It is still present for archival purposes.
Perhaps the last release before 0.8
Fixes:
- Jump and slide are now 2x less powerful
- Nothing goes wrong when you respawn at the checkpoint
- HUD effects are now now stretched out and not just regular squares
- And other things that i forgot to add
Full Changelog: 0.7...0.7.1
0.7 - The ??? update
This version is OUTDATED and will NOT work on ULTRAKILL's versions after it's Unity runtime update. It is still present for archival purposes.
Consider this a 0.6.2 (lol)
I just wanna come closer to the 1.0 release because I'm running out of things to do.
Features:
- Dash now works (hooray)
Fixes:
- Fixed dash (it now works)
- Fixed player being abnormally tall (the reason why the players height is >= to minos, etc.)
Misc:
- Made preparations for controller tracking (0.8)
Full Changelog: 0.6.1...0.7