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Currently objects can be marked with a BulletHolescomponent will give a bullet hole decal when hit by the players weapon.
Consider implementing other ways that objects can interact with the weapon bullets when hit. Something like a particle effect to simulate blood/liquid, etc...
The text was updated successfully, but these errors were encountered:
Currently objects can be marked with a
BulletHoles
component will give a bullet hole decal when hit by the players weapon.Consider implementing other ways that objects can interact with the weapon bullets when hit. Something like a particle effect to simulate blood/liquid, etc...
The text was updated successfully, but these errors were encountered: