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The NavMesh crate looks interesting and very useful. I'm not sure how well this would work i think every map would have to include a navmesh to implement this. but perhaps we could build a navmesh based of the physics world instead of a special mesh in the map itself.
Currently Their basically is no AI, the zombie will simply run towards what ever
Transform
component is specified when spawning the zombie.The text was updated successfully, but these errors were encountered: