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Better Zombie AI #6

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wendivoid opened this issue Dec 19, 2021 · 1 comment
Open

Better Zombie AI #6

wendivoid opened this issue Dec 19, 2021 · 1 comment
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R & D Research and Development

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@wendivoid
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Currently Their basically is no AI, the zombie will simply run towards what ever Transform component is specified when spawning the zombie.

@wendivoid wendivoid changed the title Better Enemy Ai Better Zombie AI Dec 19, 2021
@wendivoid
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The NavMesh crate looks interesting and very useful. I'm not sure how well this would work i think every map would have to include a navmesh to implement this. but perhaps we could build a navmesh based of the physics world instead of a special mesh in the map itself.

@wendivoid wendivoid added the R & D Research and Development label Dec 20, 2021
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